FATIN DIEN NAJIBAH, . (2025) “EKO WIRA” IMAJINASI BOARD GAME SEBAGAI MEDIA INOVATIF PENDIDIKAN KARAKTER PEDULI LINGKUNGAN ANAK USIA 5-6 TAHUN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
|
Text
COVER (2).pdf Download (1MB) |
|
|
Text
BAB I Skripsi.pdf Download (643kB) |
|
|
Text
BAB II Skripsi.pdf Restricted to Registered users only Download (1MB) |
|
|
Text
BAB III Skripsi.pdf Restricted to Registered users only Download (974kB) |
|
|
Text
BAB IV Skripsi.pdf Restricted to Registered users only Download (1MB) |
|
|
Text
BAB V Skripsi.pdf Restricted to Registered users only Download (358kB) |
|
|
Text
Daftar Pustaka (1).pdf Download (3MB) |
|
|
Text
LAMPIRAN Skripsi.pdf Restricted to Registered users only Download (2MB) |
Abstract
Perhatian terhadap karakter peduli lingkungan perlu ditanamkan sejak usia dini melalui pendekatan yang sesuai dengan tahap perkembangan anak. Minimnya media pembelajaran yang inovatif dan menarik menjadi hambatan dalam menanamkan nilai tersebut. Penelitian ini bertujuan untuk: (1) merancang media pembelajaran “Eko Wira” Imajinasi Board Game yang memuat konten karakter peduli lingkungan sesuai tahapan perkembangan anak dan Kurikulum Merdeka; serta (2) mengimplementasikan media tersebut dalam pembelajaran anak usia 5–6 tahun. Penelitian menggunakan metode Research and Development (RnD) dengan model ADDIE. Teknik pengumpulan data melalui observasi, wawancara, dan validasi ahli, serta analisis deskriptif kualitatif dan kuantitatif. Hasil uji coba menunjukkan anak antusias, memahami instruksi, dan mampu mengidentifikasi perilaku peduli lingkungan. Evaluasi guru menunjukkan skor rata-rata 78,12% (layak). Validasi ahli materi (84,375%) dan ahli media (88,64%) menunjukkan kategori “Sangat Layak”. Media ini berkontribusi sebagai sarana pembelajaran berbasis bermain yang efektif untuk pendidikan karakter lingkungan di PAUD. Kata kunci: board game, karakter peduli lingkungan, anak usia dini, media pembelajaran ***** Environmental care character needs to be instilled from an early age through developmentally appropriate approaches. The lack of innovative and engaging learning media becomes a barrier in promoting this value. This study aims to: (1) design the “Eko Wira” Imagination Board Game as a learning medium containing environmental character content aligned with children's developmental stages and the Merdeka Curriculum; and (2) implement the media for children aged 5–6 years. The research employed the Research and Development (RnD) method using the ADDIE model. Data were collected through observation, interviews, and expert validation, and analyzed using qualitative and quantitative descriptive techniques. Results showed children were enthusiastic, understood instructions, and identified environmentally friendly behaviors. Teacher evaluations scored an average of 78.12% (feasible). Expert validation reached 84.375% (content) and 88.64% (media), categorized as “Highly Feasible”. This media contributes as an effective play-based learning tool for environmental character education in early childhood. Keywords: board game, environmental character, early childhood, learning media
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Niken Pratiwi, S.Pd., M.Pd. ; 2). Dr. Nurjannah, SP., M.Pd. |
| Subjects: | Pendidikan > Media Pembelajaran |
| Divisions: | FIP > S1 Pendidikan Guru PAUD |
| Depositing User: | Fatin Dien Najibah . |
| Date Deposited: | 23 Oct 2025 06:43 |
| Last Modified: | 23 Oct 2025 06:43 |
| URI: | http://repository.unj.ac.id/id/eprint/62588 |
Actions (login required)
![]() |
View Item |
