PENGEMBANGAN MEDIA DIGITAL PUZZLE BERSERI BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN MENULIS NARASI SISWA SEKOLAH DASAR

JIAN ALFIAN, . (2026) PENGEMBANGAN MEDIA DIGITAL PUZZLE BERSERI BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN MENULIS NARASI SISWA SEKOLAH DASAR. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan mengembangkan media digital puzzle berseri berbasis Project Based Learning (PjBL) untuk meningkatkan keterampilan menulis narasi siswa sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D yang meliputi tahap define, design, develop, dan disseminate. Subjek penelitian adalah siswa kelas IV sekolah dasar. Hasil penelitian menunjukkan bahwa media yang dikembangkan memenuhi kriteria valid, praktis, dan efektif. Hasil validasi oleh ahli media, ahli materi, dan ahli bahasa memperoleh rata-rata persentase kelayakan sebesar 86,29% dengan kategori sangat baik. Kepraktisan media ditunjukkan melalui respon positif guru dan siswa serta kemudahan penggunaan dalam pembelajaran. Efektivitas media ditunjukkan oleh peningkatan keterampilan menulis narasi siswa berdasarkan hasil pretest dan posttest dengan nilai N-Gain sebesar 0,81 yang termasuk kategori tinggi. Dengan demikian, media digital puzzle berseri berbasis PjBL layak digunakan sebagai media pembelajaran untuk meningkatkan keterampilan menulis narasi siswa sekolah dasar. Kata Kunci: media digital puzzle berseri, Project Based Learning, keterampilan menulis narasi, sekolah dasar. ***** This study aimed to develop serial digital puzzle media based on Project-Based Learning (PjBL) to improve the narrative writing skills of elementary school students. The study employed a Research and Development (R&D) method using the 4D model, consisting of the define, design, develop, and disseminate stages. The participants were fourth-grade elementary school students. The results indicated that the developed media met the criteria of validity, practicality, and effectiveness. Validation by media, material, and language experts yielded an average feasibility score of 86.29%, categorized as very good. The practicality of the media was demonstrated through positive responses from teachers and students, as well as its ease of use during the learning process. The effectiveness of the media was evidenced by the improvement in students’ narrative writing skills based on pretest and posttest results, with an N-Gain score of 0.81, which falls into the high category. Therefore, the serial digital puzzle media based on Project-Based Learning is considered suitable for use as a learning medium to improve the narrative writing skills of elementary school students. Keywords: serial digital puzzle media, Project-Based Learning, narrative writing skills, elementary school.

Item Type: Thesis (Magister)
Additional Information: 1). Dr. Sri Dewi Nirmala, M.Pd. ; 2). Dr. Nidya Chandra Muji Utami, S.Pd., M.Si.
Subjects: Pendidikan > Pendidikan Dasar
Divisions: FIP > S2 Pendidikan Dasar
Depositing User: Jian Alfian .
Date Deposited: 27 Jul 2026 08:19
Last Modified: 27 Jul 2026 08:19
URI: http://repository.unj.ac.id/id/eprint/67304

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