NADHEA RAHMA VIUTARI, . (2026) PENERAPAN MEDIA ZEP QUIZ DALAM PEMBELAJARAN IPS UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VII SMP NEGERI 8 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan meningkatkan motivasi belajar siswa kelas VII-F pada mata pelajaran IPS melalui penerapan media pembelajaran berbasis gamifikasi ZEP Quiz di SMP Negeri 8 Jakarta. Penelitian menggunakan metode Penelitian Tindakan Kelas model Kemmis dan McTaggart yang dilaksanakan dalam tiga siklus dengan subjek 36 siswa. Data dikumpulkan melalui observasi, angket, wawancara, dan dokumentasi, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa penerapan ZEP Quiz meningkatkan motivasi belajar secara bertahap. Pada Siklus III, persentase siswa dalam kategori aktif dan sangat aktif mencapai 75,00% pada indikator antusiasme serta 80,56% pada indikator keaktifan, fokus, dan ketekunan. Data angket pendukung dari 30 responden valid memperoleh indeks keseluruhan 89,40%, dengan ketekunan 91,31%, antusiasme 90,08%, fokus 87,50%, dan keaktifan 86,25%. Peningkatan berlangsung ketika unsur permainan, tantangan, skor, peringkat, dan umpan balik langsung menarik perhatian siswa, mendorong partisipasi aktif, mempertahankan fokus, dan menumbuhkan ketekunan. Dengan demikian, ZEP Quiz dapat digunakan sebagai media pembelajaran IPS yang interaktif untuk meningkatkan motivasi belajar siswa kelas VII-F SMP Negeri 8 Jakarta.***** This study aimed to improve the learning motivation of Grade VII-F students in social studies through the implementation of the gamification-based ZEP Quiz learning media. The study employed the Kemmis and McTaggart classroom action research model in three cycles and involved 36 students. Data were collected through observation, questionnaires, interviews, and documentation and were analyzed using quantitative and qualitative descriptive techniques. The findings indicate a gradual improvement in learning motivation. In Cycle III, the proportion of students classified as active and highly active reached 75.00% for enthusiasm and 80.56% for activeness, focus, and persistence. A supporting questionnaire completed by 30 valid respondents produced an overall index of 89.40%, comprising 91.31% for persistence, 90.08% for enthusiasm, 87.50% for focus, and 86.25% for activeness. The improvement occurred as game elements, challenges, scores, leaderboards, and immediate feedback attracted students' attention, encouraged active participation, sustained focus, and strengthened persistence. Therefore, ZEP Quiz can be used as an interactive social studies learning medium to improve student learning motivation.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1) Prof. Dr. Budiaman, M.Si. ; 2) Prof. Dr. Abdul Haris Fatgehipon, M.Si. |
| Subjects: | Pendidikan > Pendidikan Dasar Pendidikan > Penelitian Tindakan Kelas Pendidikan > Media Pembelajaran |
| Divisions: | FIS > S1 Pendidikan IPS |
| Depositing User: | Nadhea Rahma Viutari . |
| Date Deposited: | 31 Jul 2026 01:44 |
| Last Modified: | 31 Jul 2026 01:44 |
| URI: | http://repository.unj.ac.id/id/eprint/67861 |
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