PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI JENIS USAHA & PROPOSAL USAHA MATA PELAJARAN KREATIVITAS, INOVASI, DAN KEWIRAUSAHAAN

LUTFHIA RAMADHANTI, . (2026) PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI JENIS USAHA & PROPOSAL USAHA MATA PELAJARAN KREATIVITAS, INOVASI, DAN KEWIRAUSAHAAN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Perkembangan teknologi pendidikan mendorong perlunya inovasi media pembelajaran yang mampu mendukung implementasi pembelajaran mendalam. Namun pembelajaran pada materi jenis usaha dan proposal usaha masih didominasi media konvensional sehingga kurang mampu memfasilitasi keterlibatan aktif peserta didik. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan multimedia interaktif pada materi jenis usaha & proposal usaha pada mata pelajaran Kreativitas, Inovasi, dan Kewirausahaan. Model pengembangan yang dilakukan yaitu 4D meliputi tahapan define, design, develop, dan disseminate. Pada tahap define dilakukan analisis kebutuhan peserta didik untuk mengidentifikasi masalah dan kebutuhan peserta didik. Tahap design melibatkan pembuatan perangkat perencanaan media seperti GBIM, JM, dan storyboard. Pada tahap develop materi diintegrasikan ke dalam multimedia interaktif. Hasil validasi oleh ahli materi 96%, bahasa 93%, dan media 91% menunjukkan bahwa multimedia interaktif sangat layak digunakan. Pada tahap uji coba dengan hasil uji coba one-to-one 95%, small group 95%, dan field test 95%. Pada tahap disseminate dilakukan uji respon peserta didik dengan hasil skor 96% dengan kategori sangat kuat. Berdasarkan hasil data tersebut dapat disimpulkan bahwa multimedia interaktif yang dalam mendukung proses pembelajatan bagi peserta didik untuk memahami materi jenis usaha dan proposal usaha. Kata Kunci: Jenis Usaha, Proposal Usaha, Model 4D, Pengembangan Multimedia Interaktif ***** The development of educational technology encourages the need for learning media innovation that is able to support the implementation of deep learning. However, learning on business types and business proposals is still dominated by conventional media so that it is not able to facilitate the active involvement of students. This research aims to develop and test the feasibility of interactive multimedia in business types and business proposals in the subject of Creativity, Innovation, and Entrepreneurship. The development model carried out is 4D including the stages of define, design, develop, and disseminate. At the definition stage, an analysis of student needs is carried out to identify problems and needs of students. The design stage involves creating media planning tools such as GBIM, JM, and storyboards. At the development stage, the material is integrated into interactive multimedia. The validation results by 96% subject matter experts, 93% language experts, and 91% media showed that interactive multimedia is very feasible to use. At the trial stage with one-to-one test results of 95%, small group 95%, and field test 95%. At the disseminate stage, a student response test was carried out with a score of 96% with a very strong category. Based on the results of the data, it can be concluded that interactive multimedia supports the learning process for students to understand material the type of business and business proposal. Keywords: Business Type, Business Proposal, 4D Model, Interactive Multimedia Development

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Rusilanti, M.Si. ; 2). Salsa Belladinna Putri Utami, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Tata Boga
Divisions: FT > S1 Pendidikan Tata Boga
Depositing User: Lutfhia Ramadhanti .
Date Deposited: 10 Aug 2026 03:27
Last Modified: 10 Aug 2026 06:26
URI: http://repository.unj.ac.id/id/eprint/68276

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