AFIFAH NUR ZAKIAH, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA PADA MATERI KLASIFIKASI HADIS MUTAWATIR DAN AHAD DI MA MAHASINA DARUL QU’RAN WAL HADITS. Sarjana thesis, Universitas Negeri Jakarta.
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Abstract
Penelitian ini dilatarbelakangi oleh rendahnya keterlibatan aktif, motivasi, dan pemahaman kognitif peserta didik kelas X MA Mahasina Darul Qur’an wal Hadits pada materi klasifikasi hadis mutawatir dan ahad. Kompleksitas materi yang bersifat abstrak dan teoritis (meliputi sanad, matan, serta kriteria keabsahan), diperparah oleh dominasi penggunaan metode konvensional seperti ceramah tanpa dukungan media ajar yang variatif. Penelitian ini bertujuan untuk mengidentifikasi analisis kebutuhan, merancang, mengembangkan, mengetahui tingkat kelayakan dari para ahli, serta mengetahui respons peserta didik dan guru terhadap media pembelajaran ular tangga fisik bernama Hadith Expedition yang diintegrasikan dengan model pembelajaran Teams Games Tournament (TGT). Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menerapkan model pengembangan ADDIE yang dibatasi hingga tahap implementasi. Pengumpulan data dilakukan melalui observasi, wawancara, angket pra-penelitian, lembar validasi ahli, dan angket respons pengguna. Teknik analisis data mengombinasikan analisis deskriptif kualitatif dan kuantitatif persentase. Keterbaruan (novelty) dari media ini terletak pada sistem kartu edukatif tiga kategori yang meliputi Kartu Kuning (Materi & Fakta Unik), Kartu Merah (Kuis), dan Kartu Hijau (Aksi). Hasil penelitian menunjukkan bahwa tahap analisis kebutuhan mengonfirmasi kebutuhan esensial peserta didik akan media konkret berbasis game-based learning. Berdasarkan uji validitas, media Hadith Expedition dinyatakan sangat layak dengan perolehan persentase dari ahli materi sebesar 90,4%, ahli media sebesar 92,3%, dan ahli bahasa sebesar 95%. Pada tahap implementasi di kelas X melalui model TGT, tingkat praktikalisasi oleh guru Ilmu Hadis memperoleh skor 91,2% dengan kategori "Sangat Praktis". Selain itu, media ini mendapatkan respons yang luar biasa positif dari peserta didik dengan persentase kepuasan mencapai 92,4% (kategori "Sangat Baik"). Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran ular tangga Hadith Expedition sangat layak, praktis, dan efektif digunakan sebagai inovasi pembelajaran untuk memvisualisasikan materi ilmu hadis yang abstrak menjadi konkret, interaktif, serta kolaboratif. ***** This research is motivated by the low levels of active engagement, motivation, and cognitive understanding among 10th-gradeَّstudentsَّatَّMAَّMahasinaَّDarulَّQur’anَّwalَّ Hadits regarding the classification of mutawatir and ahad hadith. The complexity of the material, which is abstract and theoretical (covering sanad, matan, and validity criteria), is further exacerbated by the dominant use of conventional teaching methods, such as lectures, without the support of varied instructional media. This study aims to identify needs analysis, design, develop, determine the feasibility level from experts, and discover the responses of students and teachers toward a physical snakes and ladders learning media named Hadith Expedition, which is integrated with the Teams Games Tournament (TGT) learning model. The research method employed is Research and Development (R&D), applying the ADDIE development model, which was limited to the implementation stage. Data collection was carried out through observations, interviews, pre-research questionnaires, expert validation sheets, and user response questionnaires. Data analysis techniques combined qualitative descriptive analysis and quantitative percentage analysis. The novelty of this media lies in its three-category educational card system, which includes Yellow Cards (Material & Unique Facts), Red Cards (Quiz), and Green Cards (Action). The results indicated that the needs analysis stage confirmed the students' essential need for concrete, game-based learning media. Based on the validity tests, the Hadith Expedition media was declared highly feasible, obtaining percentage scores of 90.4% from the material expert, 92.3% from the media expert, and 95% from the language expert. In the implementation stage in the 10th-grade class using the TGT model, the practicality rate by the Hadith Sciences teacher achieved a score of 91.2%, falling into the "Highly Practical" category. Furthermore, this media received an overwhelmingly positive response from the students, with a satisfaction percentage reaching 92.4% (the "Excellent" category). Based on these findings, it can be concluded that the Hadith Expedition snakes and ladders learning media is highly feasible, practical, and effective for use as an instructional innovation to visualize abstract hadith science material into a concrete, interactive, and collaborative form.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Suci Nurpratiwi, M.Pd.; 2). Dr. Rihlah Nur Aulia, MA. |
| Uncontrolled Keywords: | Media Ular Tangga, Hadith Expedition, Teams Games Tournament (TGT), Klasifikasi Hadis Mutawatir dan Ahad, ADDIE. |
| Subjects: | Pendidikan > Media Pembelajaran |
| Divisions: | FIS > S1 Pendidikan Agama Islam |
| Depositing User: | Afifah Nur Zakiah Edi Suwandi |
| Date Deposited: | 05 Aug 2026 02:05 |
| Last Modified: | 05 Aug 2026 02:05 |
| URI: | http://repository.unj.ac.id/id/eprint/68512 |
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