PENERAPAN GAMES BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR LOKOMOTOR (Penelitian Tindakan Pada Siswa Fase B Kelas III SDN Duren Sawit 13 Pagi)

MUHAMMAD AKBAR RAMADHANA, . (2026) PENERAPAN GAMES BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR LOKOMOTOR (Penelitian Tindakan Pada Siswa Fase B Kelas III SDN Duren Sawit 13 Pagi). Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan gerak dasar lokomotor berjalan, berlari, melompat melalui penerapan metode pembelajaran berbasis permainan pada siswa fase b kelas 3 sekolah dasar. Penelitian menggunakan metode Penelitian Tindakan (Action Research) yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 96 siswa. Teknik pengumpulan data dilakukan melalui tes, observasi, dan dokumentasi, sedangkan data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa penerapan metode pembelajaran berbasis permainan mampu meningkatkan kemampuan gerak dasar lokomotor siswa. Pada tes awal, ketuntasan belajar berjalan, berlari, melompat masih sebesar 0%. Setelah pelaksanaan Siklus I, ketuntasan keterampilan berjalan meningkat menjadi 47% dan keterampilan berlari menjadi 41%, dan melompat 47% namun belum mencapai indikator keberhasilan penelitian. Setelah perbaikan tindakan pada Siklus II, ketuntasan keterampilan berjalan meningkat menjadi 96% dan keterampilan berlari menjadi 95%, melompat 97% sehingga telah melampaui indikator keberhasilan yang ditetapkan, yaitu minimal 80% siswa mencapai Kriteria Ketuntasan Minimal (KKM).Berdasarkan hasil penelitian dapat disimpulkan bahwa metode pembelajaran berbasis permainan efektif dalam meningkatkan kemampuan gerak dasar lokomotor pada siswa fase b kelas 3 sekolah dasar serta mampu menciptakan pembelajaran yang lebih aktif dan menyenangkan. Kata Kunci: Permainan, Gerak Dasar lokomotor, Berjalan, Berlari, Melompat, Action Research. THE IMPLEMENTATION OF GAME-BASED LEARNING TO IMPROVE LOCOMOTOR FUNDAMENTAL MOVEMENT LEARNING OUTCOMES Muhammad Akbar Ramadhana ABSTRACT This study aimed to improve students’ locomotor fundamental movement skills, namely walking, running, and jumping, through the implementation of a game-based learning method among lower-grade elementary school students. The study employed an Action Research method conducted in two cycles, consisting of the stages of planning, action implementation, observation, and reflection. The research subjects were 96 students. Data were collected through tests, observations, and documentation, while the data were analyzed descriptively. The results showed that the implementation of the game-based learning method was able to improve students’ locomotor fundamental movement skills. In the pre-test, the mastery level of walking, running, and jumping skills was 0%. After the implementation of Cycle I, mastery of walking skills increased to 47%, running skills to 41%, and jumping skills to 47%; however, these results had not yet met the research success indicators. Following improvements in Cycle II, mastery of walking skills increased to 96%, running skills to 95%, and jumping skills to 97%, exceeding the predetermined success indicator, namely that at least 80% of students achieved the Minimum Mastery Criterion (MMC). Based on the findings, it can be concluded that the game-based learning method is effective in improving locomotor fundamental movement skills among lower-grade elementary school students and is capable of creating a more active and enjoyable learning environment. Keywords: Game-Based Learning, Locomotor Fundamental Movement Skills, Walking, Running, Jumping, Action Research.

Item Type: Thesis (Magister)
Additional Information: 1). Prof. Dr. Drs. Hernawan, S.E., M.Pd. 2). Prof. Dr. Samsudin, M.Pd.
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Pendidikan Dasar > Pendidikan Anak
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Aneka Olah Raga
Divisions: PASCASARJANA > S2 Pendidikan Jasmani
Depositing User: Muhammad Akbar Ramadhana .
Date Deposited: 10 Aug 2026 07:46
Last Modified: 10 Aug 2026 07:46
URI: http://repository.unj.ac.id/id/eprint/69643

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