GRACELDA LUTHFI AURELLIA, . (2026) PENGEMBANGAN PEMBELAJARAN MATERI LINGKUNGAN SEKITAR DENGAN PENDEKATAN KONTEKSTUAL TERINTEGRASI PERMAINAN EDUKATIF UNTUK ANAK USIA DINI 4-6 TAHUN. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
|
Text
COVER.pdf Download (4MB) |
|
|
Text
BAB I.pdf Download (540kB) |
|
|
Text
BAB II.pdf Restricted to Registered users only Download (3MB) | Request a copy |
|
|
Text
BAB III.pdf Restricted to Registered users only Download (793kB) | Request a copy |
|
|
Text
BAB IV.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
|
Text
BAB V.pdf Restricted to Registered users only Download (486kB) | Request a copy |
|
|
Text
DAFTAR PUSTAKA.pdf Download (483kB) |
|
|
Text
LAMPIRAN DAN DAFTAR RIWAYAT HIDUP.pdf Restricted to Registered users only Download (1MB) | Request a copy |
Abstract
Penelitian ini bertujuan untuk (1) menghasilkan perangkat pembelajaran materi lingkungan sekitar dengan pendekatan kontekstual terintegrasi permainan edukatif untuk anak usia dini 4-6 tahun, (2) menguji kelayakan perangkat tersebut, dan (3) menilai efektivitasnya dalam menumbuhkan keterlibatan belajar anak. Penelitian dilatarbelakangi oleh pembelajaran materi lingkungan sekitar di RA ALFHIRA yang masih berpusat pada penjelasan verbal guru dan belum memanfaatkan media serta permainan secara optimal, sehingga keterlibatan belajar anak belum berkembang maksimal. Penelitian ini merupakan penelitian pengembangan (Research and Development) yang mengacu pada model Dick and Carey, dengan sembilan dari sepuluh tahap dilaksanakan dalam penelitian ini dan evaluasi sumatif ditetapkan sebagai batasan penelitian. Produk yang dihasilkan berupa perangkat pembelajaran yang memuat peta kompetensi, tujuan pembelajaran, sintakmatik, rancangan kegiatan tiga pertemuan, media permainan edukatif, lembar kerja peserta didik, dan instrumen penilaian. Uji coba lapangan dilaksanakan terhadap 32 anak Kelompok B dan 3 guru di RA ALFHIRA. Data dikumpulkan melalui lembar validasi ahli, pedoman wawancara, lembar evaluasi pengguna, dan lembar observasi keterlibatan belajar anak, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa perangkat pembelajaran dinyatakan sangat layak dengan rata-rata keseluruhan 97,02%, yang diperoleh dari penilaian ahli sebesar 94,22% (ahli materi 96,67%, ahli media 96,74%, ahli desain pembelajaran 87,50%, dan ahli instrumen 95,97%) serta uji coba pengguna sebesar 99,82% (small group evaluation 99,64% dan field trial 100%). Dari sisi efektivitas, hasil field trial menunjukkan capaian keterlibatan belajar anak sebesar 85,64% dengan kategori Berkembang Sangat Baik, meliputi dimensi perilaku 83,43%, emosional 85,05%, dan kognitif 88,45%. Dibandingkan dengan hasil observasi awal sebesar 59,77% dengan kategori Mulai Berkembang, capaian dimensi keterlibatan perilaku meningkat sebesar 23,66 poin persentase disertai perpindahan kategori, dan tidak terdapat anak pada kategori Belum Berkembang. Dengan demikian, dapat disimpulkan bahwa perangkat pembelajaran materi lingkungan sekitar dengan pendekatan kontekstual terintegrasi permainan edukatif layak dan efektif digunakan untuk menumbuhkan keterlibatan belajar anak usia dini 4-6 tahun. ***** This study aims to (1) produce a learning kit on the surrounding environment using a contextual approach integrated with educational games for children aged 4-6 years, (2) examine the feasibility of the kit, and (3) assess its effectiveness in fostering children's learning engagement. The study was motivated by learning practices at RA ALFHIRA in which instruction on the surrounding environment remained centred on verbal explanation and made limited use of media and play, so that children's learning engagement had not developed optimally. This study employed Research and Development following the Dick and Carey model, in which nine of the ten stages were carried out, with summative evaluation established as a limitation of the study. The resulting product is a learning kit comprising a competency map, learning objectives, instructional syntax, lesson designs for three meetings, educational game media, learner worksheets, and assessment instruments. The field trial involved 32 children of Group B and three teachers at RA ALFHIRA. Data were collected through expert validation sheets, interview guides, user evaluation sheets, and an observation sheet on children's learning engagement, and were analysed using descriptive quantitative and qualitative procedures. The findings show that the learning kit was categorised as highly feasible with an overall mean of 97.02%, obtained from expert validation of 94.22% (content expert 96.67%, media expert 96.74%, instructional design expert 87.50%, and instrument expert 95.97%) and user trials of 99.82% (small group evaluation 99.64% and field trial 100%). In terms of effectiveness, the field trial showed children's learning engagement at 85.64%, categorised as Developing Very Well, comprising behavioural engagement 83.43%, emotional engagement 85.05%, and cognitive engagement 88.45%. Compared with the initial observation of 59.77%, categorised as Beginning to Develop, behavioural engagement increased by 23.66 percentage points with a shift in category, and no child remained in the Not Yet Developing category. It can therefore be concluded that the learning kit on the surrounding environment using a contextual approach integrated with educational games is feasible and effective for fostering learning engagement among children aged 4-6 years.
| Item Type: | Thesis (Magister) |
|---|---|
| Additional Information: | 1). Dr. Cecep Kustandi, M.Pd. ; 2). Prof. Dr. Dwi Kusumawardani, M.Pd. |
| Subjects: | Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Media Pembelajaran |
| Divisions: | FIP > S2 Teknologi Pendidikan |
| Depositing User: | Gracelda Luthfi Aurellia . |
| Date Deposited: | 11 Aug 2026 08:23 |
| Last Modified: | 11 Aug 2026 08:23 |
| URI: | http://repository.unj.ac.id/id/eprint/69952 |
Actions (login required)
![]() |
View Item |
