PENGEMBANGAN MEDIA BOARD GAME "TEMAN SERU" UNTUK MELATIH INTERAKSI SOSIAL ANTAR SISWA DENGAN AUTISME DI SEKOLAH KHUSUS (SKH) YENAIZ

NABILLA AZZAHRA, . (2026) PENGEMBANGAN MEDIA BOARD GAME "TEMAN SERU" UNTUK MELATIH INTERAKSI SOSIAL ANTAR SISWA DENGAN AUTISME DI SEKOLAH KHUSUS (SKH) YENAIZ. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media board game “Teman Seru” sebagai media pembelajaran dalam melatih interaksi sosial antar siswa. Berdasarkan pada analisis masalah, siswa mengalami kesulitan dalam berinteraksi sosial karena media yang digunakan terbatas dan kurang menarik. Oleh karena itu, dikembangkan media pembelajaran yang sesuai dengan karakteristik dan kebutuhan siswa untuk melatih kemampuan interaksi sosial yang berbasis visual dan pengalaman konkret. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analyse, Design, Development, Implementation dan Evaluation. Kelayakan media dinilai melalui expert review oleh ahli media, ahli materi dan ahli autisme, serta uji coba small group evaluation. Hasil expert review dari ahli media memperoleh skor sebesar 97,5%, dari ahli materi sebesar 96,87%, dan dari ahli autisme sebesar 85% dengan rata-rata keseluruhan 93,12% yang termasuk kategori “Sangat Baik”. Hasil Small Group Evaluation menunjukkan bahwa media Board Game “Teman Seru” memperoleh skor 92,15% dengan kategori “Sangat Baik”. Dengan demikian, media Board Game “Teman Seru” dinyatakan sangat layak digunakan sebagai media pembelajaran dalam melatih interaksi sosial antar siswa. **** This study aimed to develop the “Teman Seru” board game as a learning medium to train social interaction among students with autism. Based on the needs analysis, students experienced difficulties in social interaction due to the limited and less engaging learning media available. Therefore, a learning medium that accommodates students’ characteristics and needs through visual-based and concrete learning experiences was developed. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analyze, Design, Development, Implementation, and Evaluation stages. The media trial was conducted at SKh Yenaiz involving three students with autism as the research subjects. The feasibility of the media was evaluated through expert reviews by a media expert, a material expert, and an autism expert, as well as a small group evaluation. The expert review results showed that the media obtained a score of 97.5% from the media expert, 96.87% from the material expert, and 85% from the autism expert, with an overall average score of 93.12%, which was categorized as “Very Good.” The results of the small group evaluation indicated that the “Teman Seru” board game achieved a score of 92.15%, which was also categorized as “Excellent” Therefore, the “Teman Seru” board game was considered highly feasible to be used as a learning medium for training social interaction among students with autism.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dra. Siti Nuraini Purnamawati, M.Sp.Ed. ; 2). Dr. Trisna Mulyeni, M.Sc.
Subjects: Pendidikan > Pendidikan Khusus
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Luar Biasa
Depositing User: Users 35149 not found.
Date Deposited: 12 Aug 2026 01:25
Last Modified: 12 Aug 2026 01:25
URI: http://repository.unj.ac.id/id/eprint/70132

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