DIAJENG NARESWARI PUTRI DARUADJI, . (2026) PENGEMBANGAN E-MODUL INTERAKTIF KARAKTER BADUT PADA MATA KULIAH TATA RIAS FANTASI DAN PAGELARAN (FILM). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini dilatarbelakangi oleh hasil analisis kebutuhan yang menunjukkan bahwa sebagian besar mahasiswa masih kesulitan memahami materi rias karakter badut dan membutuhkan media pembelajaran digital yang lebih menarik dan interaktif pada mata kuliah Tata Rias Fantasi dan Pagelaran (Film). Penelitian ini bertujuan untuk menghasilkan E-Modul Interaktif Karakter Badut sebagai media pembelajaran yang layak, praktis, dan efektif digunakan oleh mahasiswa S1 Pendidikan Tata Rias. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan pendekatan model ADDIE yang mencakup lima tahapan, yaitu Analyze, Design, Development, Implementation, dan Evaluation, menghasilkan e-modul interaktif berbasis Figma yang memuat materi rias tiga karakter badut, yaitu badut senang, sedih, dan horor. Pada tahap Implementation dan Evaluation dilakukan penyebaran instrumen untuk uji validasi produk kepada ahli materi dan ahli media, serta uji coba one to one dan small group kepada mahasiswa Program Studi Pendidikan Vokasional Tata Rias Universitas Negeri Jakarta. Hasil yang didapatkan pada uji kelayakan ahli materi tahap I = 91,76% dan tahap II = 97,65%, pada uji kelayakan ahli media tahap I = 89,33% dan tahap II = 93,33%, pada uji praktikalitas one to one diperoleh hasil 97%, dan uji praktikalitas small group diperoleh hasil 94%, serta hasil uji efektivitas menunjukkan rata-rata N-Gain sebesar 0,894 (kategori tinggi). Berdasarkan penelitian yang telah dilakukan, dapat disimpulkan bahwa E-Modul Interaktif Karakter Badut sudah dapat digunakan untuk pembelajaran dengan hasil sangat layak, praktis, dan efektif digunakan sebagai media pembelajaran pada mata kuliah Tata Rias Fantasi dan Pagelaran (Film). ***** This study was motivated by a needs analysis showing that most students had difficulty understanding clown character make-up material and required a more attractive, interactive digital learning medium for the Fantasy Make-up and Performance (Film) course. This study aims to produce an Interactive Clown Character E-Module as a learning medium that is feasible, practical, and effective for undergraduate Cosmetology Education students. This study used the Research and Development method with the ADDIE model approach, covering five stages: Analyze, Design, Development, Implementation, and Evaluation, producing a Figma-based interactive e-module covering three clown characters: happy, sad, and horror clowns. In the Implementation and Evaluation stages, instruments were distributed for product validation to material and media experts, as well as one-to-one and small-group trials to students of the Vocational Cosmetology Education Study Program at Universitas Negeri Jakarta. The results obtained were a material expert feasibility test of 91.76% (stage I) and 97.65% (stage II), a media expert feasibility test of 89.33% (stage I) and 93.33% (stage II), a one-to-one practicality test result of 97%, a small-group practicality test result of 94%, and an effectiveness test showing an average N-Gain of 0.894 (high category). Based on the study conducted, it can be concluded that the Interactive Clown Character E-Module can be used for learning, with results that are very feasible, practical, and effective as a learning medium for the Fantasy Make-up and Performance (Film) course.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Titin Supiani, M.Pd. 2). Dr. Nurul Hidayah, M.Pd. |
| Subjects: | Tata Rias > Tata Rias (Makeup) |
| Divisions: | FT > S1 Pendidikan Tata Rias |
| Depositing User: | Diajeng Nareswari Putri Daruadji . |
| Date Deposited: | 17 Aug 2026 14:40 |
| Last Modified: | 17 Aug 2026 14:40 |
| URI: | http://repository.unj.ac.id/id/eprint/70427 |
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