PENGARUH LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK SIMULATION GAME TERHADAP PERILAKU ASERTIF PESERTA DIDIK KELAS VIII SMP NEGERI 75 JAKARTA

STEFI HARDI PUTRI, . (2026) PENGARUH LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK SIMULATION GAME TERHADAP PERILAKU ASERTIF PESERTA DIDIK KELAS VIII SMP NEGERI 75 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk menguji pengaruh layanan bimbingan kelompok dengan teknik simulation game terhadap perilaku asertif peserta didik kelas VIII SMP Negeri 75 Jakarta. Penelitian menggunakan metode quasi experimental design dengan jenis nonequivalent control group design. Sampel penelitian berjumlah 18 peserta didik yang terdiri atas 9 peserta didik kelompok eksperimen dan 9 peserta didik kelompok kontrol yang dipilih menggunakan teknik purposive sampling. Pengumpulan data dilakukan menggunakan skala perilaku asertif dan dianalisis menggunakan uji Wilcoxon Signed Rank Test, uji N-Gain Score, dan uji Mann-Whitney U Test. Hasil penelitian menunjukkan bahwa perilaku asertif kelompok eksperimen mengalami peningkatan dari skor rata-rata 67,33 (kategori sedang) menjadi 94,33 (kategori tinggi). Hasil uji Wilcoxon Signed Rank Test menunjukkan nilai Asymp. Sig. (2-tailed) sebesar 0,008 < 0,05, rata-rata N-Gain Score sebesar 0,81 yang termasuk kategori tinggi, serta hasil uji Mann-Whitney U Test menunjukkan nilai Asymp. Sig. (2-tailed) < 0,001 < 0,05. Temuan ini menunjukkan bahwa layanan bimbingan kelompok dengan teknik simulation game berpengaruh signifikan dan efektif dalam meningkatkan perilaku asertif peserta didik kelas VIII SMP Negeri 75 Jakarta. ***** This study aimed to examine the effect of group guidance services using the simulation game technique on the assertive behavior of eighth-grade students at SMP Negeri 75 Jakarta. The study employed a quasi-experimental design with a nonequivalent control group design. The research sample consisted of 18 students, including 9 students in the experimental group and 9 students in the control group, selected using a purposive sampling technique. Data were collected using an assertive behavior scale and analyzed using the Wilcoxon Signed Rank Test, N-Gain Score, and Mann-Whitney U Test. The results showed that the assertive behavior of the experimental group increased from an average score of 67.33 (moderate category) to 94.33 (high category). The Wilcoxon Signed Rank Test yielded an Asymp. Sig. (2-tailed) value of 0.008 < 0.05, while the average N-Gain Score was 0.81, which was categorized as high. In addition, the Mann-Whitney U Test showed an Asymp. Sig. (2-tailed) value of < 0.001 < 0.05. These findings indicate that group guidance services using the simulation game technique had a significant and effective effect on improving the assertive behavior of eighth-grade students at SMP Negeri 75 Jakarta.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dede Rahmat Hidayat, M.Psi.,Ph.D.; 2). Desriani Rahmania, M.Pd.
Subjects: Pendidikan > Bimbingan dan Konseling
Divisions: FIP > S1 Bimbingan Dan Konseling
Depositing User: Stefi Hardi Putri .
Date Deposited: 20 Aug 2026 04:46
Last Modified: 20 Aug 2026 04:46
URI: http://repository.unj.ac.id/id/eprint/72357

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