AMELINA ASMARANI, . (2026) PENGEMBANGAN MEDIA ULAR TANGGA UNTUK MENINGKATKAN PEMAHAMAN CITRA TUBUH PADA REMAJA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan media ular tangga untuk meningkatkan pemahaman citra tubuh pada remaja. Pengembangan media dilakukan melalui metode Research & Development (R&D) model ADDIE dengan tahapan berikut: (1) Analisis, (2) Desain, (3) Pengembangan, (4) Implementasi, dan (5) Evaluasi. Uji coba media dilaksanakan di SMPN 1 Jakarta setelah proses validasi oleh ahli media dan ahli materi. Selain itu, penilaian media juga dilakukan oleh Guru BK dan peserta didik. Berdasarkan hasil rekapitulasi data ahli, maka kualitas pada media ular tangga citra tubuh menurut ahli media sebesar 90,67% dengan kategori sangat valid dan ahli materi sebesar 87,41% dengan kategori valid. Sementara itu, hasil penilaian media oleh Guru BK sebesar 98,67% dengan kategori sangat valid, sedangkan hasil penilaian peserta didik berada pada kategori cukup valid hingga sangat valid. Hal tersebut menunjukkan bahwa media yang dikembangkan telah memenuhi aspek kelayakan isi, penyajian, dan kegunaan yang sejalan dengan teori pengembangan media pembelajaran. Oleh karena itu, media ular tangga citra tubuh berpotensi dimanfaatkan sebagai media layanan bimbingan dan konseling di sekolah serta dikembangkan lebih lanjut melalui uji efektivitas pada cakupan peserta didik yang lebih luas. Kata Kunci: Ular Tangga, Citra Tubuh, Remaja ***** This study aims to develop a Snakes and Ladders game to improve body image understanding among adolescents. The game was developed using the ADDIE model of Research & Development (R&D), which consists of the following stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The media was pilot-tested at SMPN 1 Jakarta following validation by media experts and subject matter experts. Additionally, the media was evaluated by guidance counselors and students. Based on the experts’ data summary, the media’s quality was rated at 90.67% by media experts—falling into the “highly valid” category—and at 87.41% by subject matter experts—falling into the “valid” category. Meanwhile, the assessment results by guidance and counseling teachers were 98.67%, categorized as “highly valid,” while the students’ assessment results ranged from “moderately valid” to “highly valid.” This indicates that the developed media meets the criteria for content appropriateness, presentation, and usability, in line with theories of instructional media development. Therefore, the body image Snakes and Ladders game has the potential to be utilized as a guidance and counseling tool in schools and further developed through effectiveness testing with a broader range of students. Keywords: Snakes and Ladders, Body Image, Adolescents
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Mohamad Saripudin, M.Pd. ; 2). Dr. Dewi Justitia, M.Pd., Kons. |
| Subjects: | Pendidikan > Bimbingan dan Konseling |
| Divisions: | FIP > S1 Bimbingan Dan Konseling |
| Depositing User: | Amelina Asmarani . |
| Date Deposited: | 24 Aug 2026 04:01 |
| Last Modified: | 24 Aug 2026 04:01 |
| URI: | http://repository.unj.ac.id/id/eprint/73018 |
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