RIZKI ASYRI RAMADHAN, . (2026) MODEL MEDIA PEMBELAJARAN PENGUASAAN KOSAKATA BAHASA ARAB BERBASIS GAME LUDO DIGITAL MENGGUNAKAN CANVA AI (SEBUAH PENELITIAN PENGEMBANGAN DI SMPIT ANNUR KABUPATEN BEKASI). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan Model Media Pembelajaran Penguasaan Kosakata Bahasa Arab Berbasis Game Ludo Digital Menggunakan Canva AI pada peserta didik kelas VIII SMPIT Annur Cikarang Timur. Penelitian ini dilatarbelakangi oleh rendahnya penguasaan kosakata (mufradat) bahasa Arab peserta didik, pembelajaran yang masih didominasi metode ceramah dan buku teks, serta belum optimalnya pemanfaatan media pembelajaran berbasis teknologi digital yang sesuai dengan karakteristik peserta didik abad ke-21. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan Dick & Carey yang meliputi lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket analisis kebutuhan, validasi ahli materi, validasi ahli media, dan angket respons peserta didik. Subjek penelitian adalah 22 peserta didik kelas VIII D SMPIT Annur Cikarang Timur. Hasil analisis kebutuhan menunjukkan bahwa sebagian besar peserta didik mengalami kesulitan dalam menguasai kosakata bahasa Arab serta membutuhkan media pembelajaran yang lebih interaktif. Hasil validasi ahli materi memperoleh persentase kelayakan sebesar 98% dengan kategori sangat layak, sedangkan validasi ahli media memperoleh persentase sebesar 84% dengan kategori sangat layak. Hasil implementasi menunjukkan bahwa media memperoleh respons positif dari peserta didik dengan persentase sebesar 87,8% yang termasuk kategori sangat baik. Media yang dikembangkan mampu menciptakan pembelajaran yang lebih menarik, interaktif, dan menyenangkan melalui integrasi unsur permainan, visual interaktif, serta aktivitas kolaboratif sehingga berpotensi meningkatkan motivasi belajar dan membantu peserta didik dalam menguasai kosakata bahasa Arab secara lebih efektif. Dengan demikian, Model Media Pembelajaran Penguasaan Kosakata Bahasa Arab Berbasis Game Ludo Digital Menggunakan Canva AI dinyatakan sangat layak digunakan sebagai alternatif media pembelajaran bahasa Arab di tingkat SMP. ***** This study aims to develop a Model of Arabic Vocabulary Mastery Learning Media Based on the Digital Ludo Game Using Canva AI for eighth-grade students at SMPIT Annur Cikarang Timur. This study was motivated by the low level of students' Arabic vocabulary (mufradat) mastery, the learning process which is still dominated by the lecture method and textbooks, as well as the suboptimal utilization of technology-based learning media that are appropriate to the characteristics of twenty-first-century learners. This study employed the Research and Development (R&D) method using the Dick & Carey development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques were conducted through observation, interviews, needs analysis questionnaires, material expert validation, media expert validation, and student response questionnaires. The subjects of this study were 22 students of class VIII D at SMPIT Annur Cikarang Timur. The results of the needs analysis indicated that most students experienced difficulties in mastering Arabic vocabulary and required more interactive learning media. The material expert validation results obtained a feasibility percentage of 98% with the category of highly feasible, while the media expert validation results obtained a percentage of 84% with the category of highly feasible. The implementation results showed that the media received positive responses from students with a percentage of 87.8%, which falls into the very good category. The developed media was able to create a more interesting, interactive, and enjoyable learning process through the integration of game elements, interactive visuals, and collaborative activities, thereby having the potential to increase learning motivation and assist students in mastering Arabic vocabulary more effectively. Therefore, the Model of Arabic Vocabulary Mastery Learning Media Based on the Digital Ludo Game Using Canva AI is declared highly feasible to be used as an alternative Arabic language learning medium at the junior high school level.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Dr. Khambali, M.Pd.; 2). Prof. Dr. Aceng Rahmat, M.Pd. |
| Subjects: | Bahasa dan Kesusastraan > Bahasa Arab |
| Divisions: | FBS > S1 Pendidikan Bahasa Arab |
| Depositing User: | Rizki Asyri Ramadhan . |
| Date Deposited: | 26 Aug 2026 01:08 |
| Last Modified: | 26 Aug 2026 01:08 |
| URI: | http://repository.unj.ac.id/id/eprint/73209 |
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