NIA SUCI FADILLAH, . (2020) PENGEMBANGAN MEDIA ULAR TANGGA TEKA-TEKI DALAM PEMBELAJARAN IPS MATERI KERAGAMAN BUDAYA INDONESIA UNTUK SISWA KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
Text
COVER.pdf Download (1MB) |
|
Text
BAB 1.pdf Download (596kB) |
|
Text
BAB 2.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB 3.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB 4.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB 5.pdf Restricted to Registered users only Download (300kB) | Request a copy |
|
Text
DAFTAR PUSTAKA.pdf Download (523kB) |
|
Text
LAMPIRAN.pdf Restricted to Registered users only Download (779kB) | Request a copy |
Abstract
Penelitian dan pengembangan ini bertujuan untuk menghasilkan media pembelajaran berupa modifikasi permainan ular tangga dan crossword puzzle, sebagai pendukung pembelajaran Ilmu Pengetahuan Sosial (IPS) di kelas IV sekolah dasar. Pengembangan media didasarkan pada adanya kebutuhan akan media pembelajaran yang menyenangkan dan menarik seperti halnya media permainan. Permainan ular tangga dan crossword puzzle merupakan contoh dari media yang sudah dikenal oleh siswa sehingga penggunaannya dalam pembelajaran mudah dilakukan. Penelitian dan pengembangan dilakukan berdasarkan pada model pengembangan ADDIE, yang mencakup 5 tahapan yaitu analysis, design, development, implementation, dan evaluation. Teknik pengumpulan data meliputi observasi, wawancara, dan pemberian kuisioner (angket). Hasil penilaian validasi ahli yaitu ahli bahasa, ahli media, dan ahli materi terhadap media Ular Tangga Teka-Teki memperoleh kategori Sangat Baik dengan presentase 95,13% dan dinyatakan layak untuk digunakan dengan memperhatikan saran yang diberikan. *********** This research and development aims to produce learning media in the form of modified snake ladder games and crossword puzzles, as a learning media for Social Science learning in grade IV of Elementary School. The development of the media is based on the need for fun and interesting learning media as well as game. Snakes and ladders and crossword puzzle games are examples of media that are well known to students, so that their use in learning is easy to do. This research and development is based on the ADDIE development model, which includes 5 stages, analysis, design, development, implementation, and evaluation. Data collection techniques include observation, interviews, and questionnaires. The results of the expert riview, namely linguists, media experts, and material experts on the Ular Tangga Teka-Teki, obtained the Very Good category with a percentage of 95.13% and were declared eligible to be used with regard to the advice given.
Item Type: | Thesis (Sarjana) |
---|---|
Additional Information: | 1). Prof. Dr. Ir. Arita Marini, ME ; 2). Dra. Sehati Kaban, M.Pd. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 6990 not found. |
Date Deposited: | 22 Oct 2020 09:49 |
Last Modified: | 22 Oct 2020 09:49 |
URI: | http://repository.unj.ac.id/id/eprint/11369 |
Actions (login required)
View Item |