PENGEMBANGAN MULTIMEDIA INTERAKTIF ASUKA (AYO SUSUN KATA) UNTUK MENSTIMULUS KETERAMPILAN MENYUSUN KALIMAT PESERTA DIDIK TUNARUNGU

YUSINTA MEILANI, . (2021) PENGEMBANGAN MULTIMEDIA INTERAKTIF ASUKA (AYO SUSUN KATA) UNTUK MENSTIMULUS KETERAMPILAN MENYUSUN KALIMAT PESERTA DIDIK TUNARUNGU. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan dari penelitian ini adalah menghasilkan multimedia pembelajaran interaktif yang dirancang oleh Articulate Storyline. Media pembelajaran ini dikembangkan untuk menstimulus keterampilan menyusun kalimat untuk peserta didik tunarungu kelas IV. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan yang mengadaptasi model pengembangan PPE. Model PPE memiliki tiga tahap yang terdiri dari; (1) Perencanaan (Planning), (2) Produksi (Production) dan (3) Evaluasi (Evaluation). Data dikumpulkan menggunakan kuesioner dan pengamatan. Rata-rata keseluruhan evaluasi adalah 85.75% dari hasil rata-rata uji validasi ahli media, ahli materi, dan ahli ketunarunguan dan hasil rata-rata uji keterbacaan lima guru kekhususan tunarungu. Multimedia Interaktif ASUKA diujicobakan kepada dua peserta didik kelas IV SLB Negeri 7 Jakarta. Hasil pengamatan uji coba menunjukkan bahwa perserta didik tunarungu antusias dan berminat menggunakan Multimedia Interaktif ASUKA. Hasil ini menunjukkan bahwa Multimedia Interaktif ASUKA dapat menstimulus keterampilan menyusun kalimat peserta didik tunarungu. Multimedia Interaktif ASUKA dapat membantu guru dalam pembelajaran menyusun kalimat. Selain itu, diharapkan Multimedia ini dapat menjadi pertimbangan untuk pengembangan media pembelajaran lainnya. This study aimed to produce an interactive learning multimedia that are designed by Articulate Storyline. This instructional media was developed to stimulate skill of sentence construction for deaf student on class IV. The research method used is a Research and Development method and adapted the PPE development model. PPE has three steps, there are; (1) Planning, (2) Production and (3) Evaluation. Data were collected using questionnaires and observation. The overall average of product evaluation is 85.75% from the average of validation test result for expert of media, expert of material, and expert of deaf person and the average of readability test for five special teacher education of deaf. This product was tested on two fourth-grade students in SLB Negeri 7 Jakarta. The result of the observation test showed that deaf students is enthusiastic and interest to use multimedia. The implication of the research showed that ASUKA Interactive Multimedia can stimulating sentence construction skill for deaf students. ASUKA Interactive Multimedia can help teachers to teach about sentence construction. Besides, it is hoped to be a consideration in development of other instructional media.

Item Type: Thesis (Sarjana)
Additional Information: 1). Riana Bagaskorowati, Ph.D ; 2). Leliana Lianty, M.Pd
Subjects: Pendidikan > Pendidikan Khusus
Divisions: FIP > S1 Pendidikan Luar Biasa
Depositing User: Users 11741 not found.
Date Deposited: 07 Sep 2021 10:20
Last Modified: 07 Sep 2021 10:20
URI: http://repository.unj.ac.id/id/eprint/19737

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