KHOIRUL ICHSAN WALI PERMANA, . (2022) PERANCANGAN APELKA (APLIKASI PEMBELAJARAN ELEKTRONIKA) BERBASIS ANDROID PADA MATA PELAJARAN PENERAPAN RANGKAIAN ELEKTRONIKA KOMPETENSI DASAR 3.10 DAN 3.11 JURUSAN TEKNIK AUDIO VIDEO DI SMK TINTA EMAS INDONESIA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Perancangan media pembelajaran Penerapan Rangkaian Elektronika dilakukan untuk memenuhi kebutuhan permasalahan yang telah ditemukan diantaranya: Mudah untuk diakses tanpa gangguan sinyal internet, Dapat menjaga jarak antar siswa dan dilakukan melalui komunikasi dua arah saat pembelajaran secara PTM terbatas, dan Dapat mengikuti perkembangan teknologi pada mata pelajaran Penerapan Rangkaian Elektronika jurusan Teknik Audio Video di SMK Tinta Emas Indonesia. Perancangan ini dilakukan melalui lima tahapan yaitu: Menemukan potensi dan masalah, Mengumpulkan data, Merancang desain produk, Merencanakan isi produk, dan Merencanakan konversi. Hasil dari perancangan pembuatan media pembelajaran berbasis android ini untuk memudahkan guru dan siswa dalam melangsungkan kegiatan belajar mengajar pada masa pandemi COVID-19. ***** This Comprehensive Paper aims to design an Android-based APELKA (Electronic Learning Application) as a learning media solution during the COVID- 19 pandemic in the subjects of Application of Electronic Circuits Basic Competencies 3.10 and 3.11 majoring in Audio Video Engineering class XI at SMK Tinta Emas Indonesia. The learning used is adjusted to the Core Competencies and Basic Competencies (KIKD). The design of learning media for the application of electronic circuits is carried out to meet the needs of the problems that have been found including: Easy to access without internet signal interference, Can maintain distance between students and is carried out through two-way communication when learning in PTM is limited, and Can follow technological developments in application subjects Electronics Circuit majoring in Audio Video Engineering at SMK Tinta Emas Indonesia. This design is carried out through five stages, namely: Finding potential and problems, Collecting data, Designing product designs, Planning product contents, and Planning conversions. The results of the design of making this android-based learning media to make it easier for teachers and students to carry out teaching and learning activities during the COVID-19 pandemic.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Arum Setyowati, M.T. |
Subjects: | Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar Teknologi dan Ilmu Terapan > Teknik Elektronika |
Divisions: | FT > S1 Pendidikan Teknik Elektronika |
Depositing User: | Users 14895 not found. |
Date Deposited: | 29 Aug 2022 06:52 |
Last Modified: | 29 Aug 2022 06:52 |
URI: | http://repository.unj.ac.id/id/eprint/33488 |
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