PENGEMBANGAN BAHAN AJAR ELEKTRONIK IPA DENGAN PENDEKATAN SCIENCE, TECHNOLOGY, ENGINEERING, ART AND MATHEMATICS (STEAM) UNTUK MENINGKATKAN SCIENTIFIC CREATIVITY

BERLIANY NURAGNIA, . (2022) PENGEMBANGAN BAHAN AJAR ELEKTRONIK IPA DENGAN PENDEKATAN SCIENCE, TECHNOLOGY, ENGINEERING, ART AND MATHEMATICS (STEAM) UNTUK MENINGKATKAN SCIENTIFIC CREATIVITY. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

of science and technology is the ability to integrate various disciplines. STEAM is one of the popular integrated learning implemented in school. However, research shows that students and teachers still have difficulties in accessing teaching materials in STEAM learning. This study aims to develop science learning materials with a STEAM approach and its effectivity on scientific creativity. This research is a developmental research that adopted 4D Thiagarajan development model. Science electronic learning materials were tested on a limited basis to 40 fifth grade elementary school students. The results showed that based on expert judgment, the science electronic learning material with the STEAM approach that were developed were valid for use in elementary school learning. The percentage of validity by media experts shows a value of 98.61% which can be interpreted as a very feasible media. The result of linguists' assessment shows 100% for validity percentage which is interpreted as very feasible. Meanwhile, the percentage of material experts showed a value of 81.7%, interpreted as feasible. The results of the student trial showed percentage value of 81.28% which was interpreted that the teaching material developed were suitable for use. The summative evaluation was conducted to see the effectivity of the learning materials in enhancing students’ scientific creativity. The result of paired sample T test shows the value of 0,00 which can be interpreted that there is significance differences between pre-test and post-test data. Therefore, it can be concluded that the science electronic teaching materials with the STEAM approach that were developed are suitable for use in elementary school learning and effective in enhancing scientific creativity. Keywords: Science Teaching Materials, STEAM, Electronic Teaching Materials, Ecosystem, Scientific Ctreativity. ***** Abstrak Salah satu kemampuan yang perlu dikuasai oleh peserta didik dengan adanya perkembangan ilmu dan teknologi yang pesat adalah kemampuan mengintegrasikan berbagai disiplin ilmu. STEAM merupakan salah satu pembelajaran terintegrasi yang popular diimplementasikan dalam dunia pendidikan. Akan tetapi, penelitian menujukan bahwa peserta didik dan guru masih memiliki kesulitan dalam mengakses bahan ajar dalam pembelajaran STEAM. Penelitian ini bertujuan untuk mengembangkan bahan ajar IPA dengan pendekatan STEAM dan melihat efektivitasnya dalam meningkatkan kreativitas saintififk. Penelitian mengimplementasikan metode pengembangan dengan model 4D Thiagarajan. Bahan ajar elektronik IPA diujicobakan secara terbatas kepada 40 siswa kelas V sekolah dasar. Hasil penelitian menunjukan bahwa berdasarlkan penilaian ahli, bahan ajar elektronik IPA dengan pendekatan STEAM yang dikembangkan valid untuk digunakan dalam pembelajaran di sekolah dasar. Persentase kelayakan oleh ahli media menunjukan nilai 98,61% yang dapat diinterpretasikan bahwa media sangat layak. Hasil persentase penilaian ahli Bahasa menunjukan nilai 100% yang diinterpretasikan ssebagai sangat layak. Sementara itu persentase ahli materi menunjukan nilai 81,7%. yang diinterpretasikan sebagai layak. Hasil uji coba peserta didik menunjukan nilai persentase 81,28% yang diinterpretasikan bahwa bahan ajar yang dikembangkan layak digunakan. Adapun hasil uji t menunjukan nilai 0.00 yang berarti adanya perbedaan siginifikan pada nilai kreativitas saintififk peserta didik sebelum dan sesudah penggunaan bahan ajar yang dikembangkan. Oleh karena itu, dapat disimpulkan bahwa bahan ajar elektronik IPA dengan pendekatan STEAM yang dikembangkan layak diguunakan untuk pembelajaran di sekolah dasar dan efektif dalam meningkatkan kreativitas saintifik. Kata kunci: Bahan ajar, STEAM, Ekosistem, Bahan Ajar Elektronik, Kreativitas Saintifik.

Item Type: Thesis (Magister)
Additional Information: 1) Prof. Dr. Nadiroh, M.Pd. ; 2) Prof. Dr. Herlina, M.Pd.
Subjects: Karya Umum > Karya Tulis Perguruan TInggi
Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Media Pembelajaran
Divisions: PASCASARJANA > S2 Pendidikan Dasar
Depositing User: Users 15670 not found.
Date Deposited: 01 Sep 2022 02:17
Last Modified: 01 Sep 2022 02:17
URI: http://repository.unj.ac.id/id/eprint/34053

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