GAMING AS FEMALE: NEWS MEDIA AUTHORIAL VOICES ON FEMALE EXPERIENCE IN ESPORTS IN UNITED STATES OF AMERICA

LUIS FERNANDO, . (2022) GAMING AS FEMALE: NEWS MEDIA AUTHORIAL VOICES ON FEMALE EXPERIENCE IN ESPORTS IN UNITED STATES OF AMERICA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk memahami pendapat penulis dari enam artikel berita online dari dua penerbit berita online yang berbeda mengenai pengalaman gamer wanita dalam esports di Amerika Serikat. Penelitian ini menggunakan Halidayean Transitivity dan Teori Penilaian J.R. Martin dan P.R.R. White untuk menganalisis suara penulis dalam artikel berita online tentang pengalaman perempuan dalam esports dan budaya gaming di Amerika Serikat. Data dipilih dari dua penerbit berita, tiga dari masing-masing yang mewakili perspektif Amerika Serikat tentang pengalaman perempuan dalam bermain game, menggunakan stratified purposeful sampling (SPSS). Selain mengungkapkan bagaimana media berita melihat pengalaman gaming wanita di esports, penulis juga harus menjelaskan diskriminasi gender yang masih dihadapi wanita dalam budaya gaming. Temuan menunjukkan bahwa proses material mewakili perjuangan dan pencapaian para pro player dan talent wanita dalam kancah esports. Sebaliknya, proses relasional digunakan untuk menunjukkan bagaimana suara penulis yang dikutip dalam artikel memposisikan gamer dan talent wanita secara positif dan memposisikan secara negatif diskriminasi gender dalam budaya gaming. kemudian melalui Appraisal Theory, kami memahami bagaimana bias dihindari karena data yang disarankan melalui Engagement. Keywords: Authorial voice, Female experiences in esports, Transitivity system, Appraisal theoy, online news article.  This study aims to understand the authorial voices of six online news articles from two different online news publishers regarding female gamers' experience in esports in the United States. This research deploys Hallidayean Transitivity and J.R. Martin and P.R.R. White's Appraisal theory to analyze authorial voices in online news articles on the experience of females in the esports scenes and gaming culture in the United States. The data were selected from the two news publishers, three from each that represent the United States perspective on the female experience in gaming, using stratified purposeful sampling (SPSS). In addition to expressing how news media see the female gaming experience in esports, the authors must also explain the gender discrimination female still face within the gaming culture. The findings show that the material process represents female pro players and talents' struggles and achievements within the esports scenes. In contrast, the relational process was used to denote how the voices of the authors cited in the articles positively positioned female gamers and talents and negatively positioned gender discrimination within the gaming culture. then through Appraisal Theory, we comprehend how biases are avoided because the data suggested through Engagement. Keywords: Authorial voice, Female experiences in esports, Transitivity system, Appraisal theoy, online news article.

Item Type: Thesis (Sarjana)
Additional Information: 1). Eva Leiliyanti, Ph.D. 2). Nurul Adha Kurniati,S,S, M.Hum
Subjects: Bahasa dan Kesusastraan > Linguistik
Bahasa dan Kesusastraan > Bahasa Inggris
Divisions: FBS > S1 Sastra Inggris
Depositing User: Users 15989 not found.
Date Deposited: 07 Sep 2022 07:15
Last Modified: 07 Sep 2022 07:15
URI: http://repository.unj.ac.id/id/eprint/35250

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