MUHAMAD FAHMI, . (2022) MODEL PEMBELAJARAN PASSING BOLA BASKET BERBASIS PERMAINAN PADA ANAK SEKOLAH DASAR (SD). Magister thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
This study aims at a game-based basketball passing learning model for elementary school children. The research method used in this research is the Research & Development (R&D) research method with ADDIE. This research was conducted in learning basketball at SD Negeri 1 and 2 Jemaras Lor. The stages in this research are: analysis of the product to be created, designing the initial product description, describing the product framework that has been designed, implementing products that have been made with expert validation tests and testing in large groups and the last is evaluation and product effectiveness testing. . Based on the results of the study, it shows that the value of the learning outcomes of basketball learning before being given a game-based learning model is 504 after being given a learning model with a gamebased learning model is 605, meaning that the value of an increase in the significance test. In the significant difference test with SPSS 20, it was found that mean = 8.4000 showed the difference between the pre-test and post-test results, the results of t-count = 10.0833 and p-value = 0.00> 0.05, which means that there is a significant difference in the passing learning model. basketball based game in elementary school children (SD). Keywords: model; Learning; Basketl; dribbling**********Penelitian ini bertujuan untuk model pembelajaran passing bola basket berbasis permainan untuk anak sekolah dasar. Metode penelitian yang digunakan dalam penelitian ini adalah metode Penelitian pengembangan Research & Development (R&D) dengan ADDIE. Penelitian ini dilaksanakan pada pembelajaran bola basket SD Negeri 1 dan 2 Jemaras Lor. Tahapan –tahapan dalam penelitian ini adalah: analisis produk yang akan diciptakan, mendesain produk gambaran awal, menggambarkan kerangka produk yang sudah didesain, megnimplementasikan produk yang sudah terbuat dengan uji validasi ahli dan mengujikan pada kelompok besar dan yang terakhir yaitu evaluasi, serta uji efektivitas produk. Berdasarkan hasil penelitian menunjukan bahwa nilai hasil pembelajaran bola basket sebelum diberikan model pembelajaran berbasis permainan adalah 504 setelah diberikan model pembelajaran dengan model pembelajaran berbasis permainan adalah 605 artinya bahwa nilai adanya peningkatan dalam uji signifikansi. Pada uji signifikan perbedaan dengan spss 20 didapatkan mean= 8.4000 menunjukan selisih dari hasil pre-test dan hasil post-test, hasil t-hitung = 10.0833 dan p-value ==-0.00 > 0.05 yang berarti terdapat perbedaan yang signifikan terhadap model pembelajaran passing bola basket berbasis permainan pada anak sekolah dasar (SD). Keywords: model, pembelajaran, basket, passing
Item Type: | Thesis (Magister) |
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Additional Information: | 1). Prof.Dr. Ramdan Pelana, M.Or. ; 2). Dr. Samsudin, M.Pd. |
Subjects: | Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga |
Divisions: | PASCASARJANA > S2 Pendidikan Jasmani |
Depositing User: | Users 16656 not found. |
Date Deposited: | 08 Dec 2022 07:30 |
Last Modified: | 08 Dec 2022 07:30 |
URI: | http://repository.unj.ac.id/id/eprint/36673 |
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