NURUL RAGIL ANANDA, . (2023) PENGEMBANGAN APLIKASI GAME EDUKASI PEMBELAJARAN IPS BERBASIS SMART APPS CREATOR MELATIH KEMAMPUAN BERPIKIR KRITIS SISWA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Pada pembelajaran IPS, terdapat beberapa permasalahan yang ditemukan di sekolah dasar, yaitu dengan kurangnya penggunaan media pembelajaran, dan model pembelajaran yang digunakan adalah model pembelajaran konvensional yang hanya berpusat pada guru saja, sehingga hal tersebut dapat membuat peserta didik menjadi pasif, dan berdampak pada rendahnya kemampuan berpikir kritis peserta didik. Penelitian ini bertujuan untuk mengembangkan aplikasi game edukasi berbasis Smart Apps Creator untuk melatih kemampuan berpikir kritis peserta didik. Penelitian ini merupakan penelitian dan pengembangan (R&D) yang mengadopsi model pengembangan Hannafin dan Peck. Kontribusi dari penelitian ini adalah bagaimana pengembangan game aplikasi dapat memengaruhi kemampuan berpikir kritis peserta didik khususnya dalam pembelajaran IPS. Hasil uji validasi ahli media dan materi secara keseluruhan memperoleh persentase sebesar 87,88% dengan kategori Sangat Baik. Berdasarkan hasil uji coba one to one, small group, dan field test secara keseluruhan diperoleh persentase 93,59% dengan kategori Sangat Baik. Nilai effect size yang diperoleh sebesar 6,89 dengan kategori Besar. Berdasarkan hasil penelitian, dapat dinyatakan bahwa aplikasi game edukasi berbasis Smart Apps Creator sangat baik untuk digunakan, dan efektif dalam melatih kemampuan berpikir kritis peserta didik. In social studies learning, there are several problems found in elementary schools, namely with the lack of use of learning media, and the learning model used is a conventional learning model that is only teacher-centered, so that it can make students passive, and have an impact on low students' critical thinking skills. This research aims to develop an educational game application based on Smart Apps Creator to train students' critical thinking skills. This research is research and development (R&D) which adopts the development model of Hannafin and Peck. The contribution of this research is how application game development can influence students' critical thinking skills, especially in social studies learning. The results of the media and material expert validation test as a whole obtained a percentage of 87,88% in the Very Good category. Based on the results of the one to one, small group, and field test trials as a whole, a percentage of 93,59% was obtained in the Very Good category. The effect size value obtained was 6,89 in Big category. Based on the results of the research, it can be stated that the Smart Apps Creator based educational game application is very good to use, and effective in training students' critical thinking skills.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Ir. Arita Marini, ME 2). Dr. Ika Lestari, S.Pd. M.Si. |
Subjects: | Pendidikan > Pendidikan Dasar Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 16953 not found. |
Date Deposited: | 21 Feb 2023 05:55 |
Last Modified: | 21 Feb 2023 05:55 |
URI: | http://repository.unj.ac.id/id/eprint/36941 |
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