TANIA NATASHA, . (2023) PENGEMBANGAN MEDIA BOARD GAME UNTUK PEMBELAJARAN KESEHATAN REPRODUKSI BAGI ANAK DENGAN AUTISM SPECTRUM DISORDER. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
Text
COVER.Pdf.pdf Download (1MB) |
|
Text
BAB 1.Pdf.pdf Download (1MB) |
|
Text
BAB 2. Pdf.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB 3. Pdf.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB 4. Pdf.pdf Restricted to Registered users only Download (3MB) | Request a copy |
|
Text
BAB 5. Pdf.pdf Restricted to Registered users only Download (782kB) | Request a copy |
|
Text
DAFTAR PUSTAKA. Pdf.pdf Download (899kB) |
|
Text
LAMPIRAN. Pdf.pdf Restricted to Registered users only Download (4MB) | Request a copy |
Abstract
Penelitian ini bertujuan untuk menghasilkan media board game untuk pembelajaran kesehatan reproduksi bagi anak dengan Autism Spectrum Disorder. Pengembangan media board game dilakukan melalui metode Research & Development (R&D) model ADDIE dengan tahapan sebagai berikut : (1) Analisis, (2) Desain, (3) Development, (4) Implementation, (5) Evaluation. Uji coba produk dilakukan di SLB Negeri X di Jakarta. Produk telah divalidasi oleh tiga ahli, yaitu ahli media, ahli materi pembelajaran kesehatan reproduksi, dan ahli Autism Spectrum Disorder. Berdasarkan hasil analisis rekapitulasi data expert review, maka kualitas pada media board game menurut penilaian ahli media mendapat skor 90,38% terkait daya tarik ilustrasi, menurut penilaian ahli materi mendapatkan skor 88,63% terkait tentang pencapaian tujuan, dan menurut penilaian ahli ASD mendapatkan skor 94,44% terkait kesesuaian dengan karakteristik belajar ASD. Hasil dari penilaian validator dan uji coba langsung pada 3 peserta didik dengan Autism Spectrum Disorder ringan, sedang, dan berat menunjukkan bahwa media PaMeTu mendapat rata-rata skor 98,07% terkait menarik dan tingkat kemudahan dalam bermain media PaMeTu. ***** This study aims to produce board game media for reproductive health learning for children with Autism Spectrum Disorder. The development of board game media is carried out through the Research & Development (R&D) method of the ADDIE model with the following stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Product trials were carried out at State X Special School in Jakarta. The product has been validated by three experts, namely media experts, reproductive health learning materials experts, and Autism Spectrum Disorder experts. Based on the results of the expert review data recapitulation analysis, the quality of board game media according to the assessment of media experts got a score of 90.38% related to illustrative attractiveness, according to the assessment of material experts got a score of 88.63% related to achieving goals, and according to ASD experts' assessment got a score of 94.44% related to suitability with the learning characteristics of ASD. The results of the validator's assessment and direct trials on 3 students with mild, moderate, and severe Autism Spectrum Disorder showed that PaMeTu media received an average score of 98.07% related to attractiveness and the level of ease in playing PaMeTu media.
Item Type: | Thesis (Sarjana) |
---|---|
Additional Information: | 1). Suprihatin, M.Ed,Ed.D. ; 2). Dra. Siti Nuraini P.M. Sp.Ed |
Subjects: | Pendidikan > Pendidikan Khusus |
Divisions: | FIP > S1 Pendidikan Luar Biasa |
Depositing User: | Users 19403 not found. |
Date Deposited: | 30 Aug 2023 23:58 |
Last Modified: | 30 Aug 2023 23:58 |
URI: | http://repository.unj.ac.id/id/eprint/40403 |
Actions (login required)
View Item |