INTERAKTIF DIGITAL MODUL PHYSICS (IDMP) BERBASIS PROBLEM BASED LEARNING (PBL) PADA KONSEP MATERI USAHA DAN ENEGI

RENDY SETYABUDI, . (2023) INTERAKTIF DIGITAL MODUL PHYSICS (IDMP) BERBASIS PROBLEM BASED LEARNING (PBL) PADA KONSEP MATERI USAHA DAN ENEGI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa Interkatif Digital Modul Physics (IDMP) Berbasis Problem Based Learning (PBL) pada Materi Usaha dan Energi yang valid digunakan sebagai bahan ajar fisika SMA. Model penelitian yang digunakan Research and Development (R&D) dengan model pengembangan ADDIE (analyze, design, development, implementation, evaluation). Produk akhir dari penelitian ini berupa aplikasi android dan dapat diakses dengan mudah oleh peserta didik, bahkan modul digital ini bisa diakses secara offline. Berdasarkan hasil uji validasi oleh para ahli diperoleh persentase hasil akhir keseluruhan aspek sebesar 88% dengan interpretasi “Sangat Valid” dari ahli materi, 88% dengan interpretasi “Sangat Valid” dari ahli media, dan 86% dengan interpretasi “Sangat Valid” dari ahli pembelajaran. Selanjutnya hasil uji coba penggunaan produk oleh guru fisika mendapat persentase hasil akhir keseluruhan aspek sebesar 93,5% dengan skala interpretasi “Sangat Baik” dan 86% dengan skala interpretasi “Sangat Baik” oleh peserta didik yang telah mempelajari materi usaha dan energi. Berdasarkan penelitian ini, dapat disimpulkan bahwa Interkatif Digital Modul Physics (IDMP) Berbasis Problem Based Learning (PBL) pada Materi Usaha dan Energi dinyatakan valid sehingga dapat digunakan sebagai media pembelajaran fisika SMA. ***** This research aims to develop a learning media in the form of an Interactive Digital Module Physics (IDMP) based on Problem-Based Learning (PBL) on the subject of Work and Energy, which is valid for use as a teaching material for high school physics. The research model used is Research and Development (R&D) with the ADDIE development model (analyze, design, development, implementation, evaluation). The final product of this research is an Android application that can be easily accessed by students, and even this digital module can be accessed offline. Based on the validation results by experts, the overall percentage of final results for all aspects is 88%, interpreted as "Very Valid" by content experts, 88% with "Very Valid" interpretation by media experts, and 86% with "Very Valid" interpretation by learning experts. Furthermore, the results of product testing by physics teachers obtained an overall percentage of 93.5% with the interpretation scale of "Very Good," and 86% with the interpretation scale of "Very Good" by students who have studied the subject of Work and Energy. Based on this research, it can be concluded that the Interactive Digital Module Physics (IDMP) based on Problem-Based Learning (PBL) on the subject of Work and Energy is deemed valid and can be used as a learning media for high school physics.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Firmanul Catur Wibowo, M.Pd. ; 2). Dwi Susanti, M.Pd.
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Pendidikan Kejuruan dan Sekolah Kejuruan
Sains > Fisika
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: FMIPA > S1 Pendidikan Fisika
Depositing User: Users 19761 not found.
Date Deposited: 06 Sep 2023 02:34
Last Modified: 06 Sep 2023 02:34
URI: http://repository.unj.ac.id/id/eprint/40826

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