PENGEMBANGAN MEDIA PEMBELAJARAN KARTU APKA (AKU PINTAR PERKALIAN) MENGGUNAKAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT UNTUK SISWA KELAS II SEKOLAH DASAR

MELFA ELIZA YUDHIANI, . (2023) PENGEMBANGAN MEDIA PEMBELAJARAN KARTU APKA (AKU PINTAR PERKALIAN) MENGGUNAKAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT UNTUK SISWA KELAS II SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran APKA berbasis team games tournament untuk siswa kelas II (dua) SD. Dengan adanya pengembangan ini diharapkan dapat membantu dan memudahkan proses pembelajaran bagi siswa sekaligus meningkatkan interaksi sosial antar siswa. Penelitian ini menggunakan metode penelitian Research and Development dengan model pengembangan ADDIE. Ada lima tahapan dalam model pengembangan ini, yaitu: Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini dilakukan di SDN Ancol 01 Pagi. Selain itu juga penelitian ini melibatkan ahli materi dan media untuk melakukan validasi media yang telah dikembangkan. Hasil penelitian yang telah dilakukan dapat ditarik sebuah kesimpulan bahwa pengembangan media pembelajaran APKA berbasis team games tournament telah berhasil dilakukan melalui tahapan-tahapan pengembangan ADDIE. Hasil expert review dari ahli media mendapatkan skor 88% dengan kriteria sangat layak, ahli materi memberikan skor 78,4% dengan kriteria layak, dan uji coba lapangan mendapatkan skor 97,7% dengan kriteria sangat layak. Berdasarkan hasil tersebut, rata-rata skor yang diperoleh secara keseluruhan adalah 88% dengan kriteria sangat layak. Rekomendasi penelitian selanjutnya dapat mengimplementasikan media pembelajaran ini pada cakupan yang lebih luas lagi, bisa diimplementasikan pada sekolah dasar yang berbeda-beda. ***** This study aims to develop APKA learning media based on team game tournaments for grade II (two) elementary school students. With this development, it is hoped that it can help and facilitate the learning process for students while increasing social interaction between students. This study used the Research and Development research method with the ADDIE development model. There are five stages in this development model, namely: Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at 01 Ancol Public Elementary School. In addition, this study also involved material and media experts to validate the media that had been developed. The results of the research that has been done can be drawn as a conclusion that the development of APKA learning media based on team game tournaments has been successfully carried out through the stages of ADDIE development. The results of the expert review from media experts got a score of 88% with very feasible criteria, material experts gave a score of 78.4% with feasible criteria, and field trials got a score of 97.7% with very feasible criteria. Based on these results, the average score obtained as a whole is 88% with very decent criteria. Recommendations for further research can implement this learning media in a wider scope. Can be implemented in several different elementary schools.iVA

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Iva Sarifah, M.Pd 2) Drs. Rosinar Siregar, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Sains > Matematika
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 20347 not found.
Date Deposited: 07 Sep 2023 00:22
Last Modified: 07 Sep 2023 00:22
URI: http://repository.unj.ac.id/id/eprint/41532

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