PENGEMBANGAN MEDIA FLASHCARD BERBASIS TEAMS GAMES TOURNAMENT PADA PEMBELAJARAN PPKN KELAS IV SEKOLAH DASAR

ANDINI DEWANTI, . (2024) PENGEMBANGAN MEDIA FLASHCARD BERBASIS TEAMS GAMES TOURNAMENT PADA PEMBELAJARAN PPKN KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan untuk mengembangkan media flashcard berbasis teams games tournament pada pembelajaran PPKn di kelas IV Sekolah Dasar. Metode yang digunakan pada penelitian ini adalah Research and Development (R&D) dengan model pengembangan ASSURE, yaitu Analyze learner, State objectives, Select methods, media, and material, Utilize media, and material, Requeire learner participation, Evaluate and revise. Instrumen yang digunakan pada penelitian ini adalah wawancara dan kuesioner. Validasi produk media dilakukan oleh tiga ahli, yaitu satu ahli materi, satu ahli media dan satu ahli bahasa. Kemudian dalam uji coba produk dilakukan tiga tahap, yaitu: one to one, small group, dan field test. Hasil penelitian dan pengembangan menunjukkan validasi ahli materi mendapatkan presentase sebesar 93,3% (sangat baik), validasi ahli media sebesar 94,6% (sangat baik), dan validasi ahli bahasa sebesar 82% (sangat baik). Kemudian tiga tahapan uji coba produk mendapatkan nilai rata-rata presentase sebesar 95% (sangat baik). Dengan demikian, maka media flashcard berbasis teams games tournament dianggap layak digunakan sebagai media pembelajaran PPKn materi Sejarah perjuangan kemerdekaan NKRI kelas IV Sekolah Dasar. ***** This development research aims to develop flashcard media based on teams games tournament in PPKn learning in grade IV elementary schools. The method used in this study is Research and Development (R&D) with ASSURE development model, namely Analyze learner, State objectives, Select methods, media, and material, Utilize media, and material, Requeire learner participation, Evaluate and review. The instruments used in this study were interviews and questionnaires. Media product validation is carried out by three experts, namely one material expert, one media experts and one linguist. Then in product trials carried out three stages, namely: one to one, small group, and field test. The results of research and development showed that material expert validation received a percentage of 93.3% (very good), media expert validation of 94,6% (very good), and linguist validation of 82% (very good). Then the three stages of product trials get an average percentage value of 95% (very good). Thus, the flashcard media based on teams games tournament is considered suitable to be used as a learning medium for PPKn material on the history of the struggle for independence of the Republic of Indonesia grade IV elementary schools.

Item Type: Thesis (Sarjana)
Additional Information: 1). Nina Nurhasanah ; 2). Syarif Sumantri
Subjects: Ilmu Sejarah > Kronologis Sejarah
Ilmu Politik > Pancasila
Pendidikan > Pendidikan
Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Media Pembelajaran
Pendidikan > Pendidikan > Pendidikan Anak
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Andini Dewanti .
Date Deposited: 26 Jan 2024 02:24
Last Modified: 26 Jan 2024 02:24
URI: http://repository.unj.ac.id/id/eprint/43427

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