PERANCANGAN VIDEO ANIMASI MOTION GRAPHIC SEBAGAI SALAH SATU MEDIA EDUKASI PENCEGAHAN BURNOUT PADA GENERASI MUDA

PANDU ADJI DEWANTORO, . (2024) PERANCANGAN VIDEO ANIMASI MOTION GRAPHIC SEBAGAI SALAH SATU MEDIA EDUKASI PENCEGAHAN BURNOUT PADA GENERASI MUDA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Generasi muda lebih rentan mengalami burnout karena berbagai permasalahan yang terjadi, contohnya seperti masalah di lingkungan hidup, kebisingan, kemacetan, lingkungan kerja, maupun permasalahan pribadi. Bukan hanya kondisi fisik, kondisi mental dan emosional dapat terkena dampak dari burnout. Penelitian ini burtujuan untuk merancang video animasi berbasis motion graphic sebagai salah satu media edukasi pecengahan burnout pada generasi muda. Perancangan media edukasi ini menggunakan metode MDLC (Multimedia Development Life Cycle) Luther-Sutopo yang terdiri dari enam tahap, yaitu: concept (pengonsepan), design (desian), material collecting (pengumpulan materi), assembly (perangkaian), testing (pengujian), dan distribution (pendistribusian) serta menggunakan prinsip Multimedia Learning. Penelitian ini berfokus pada penggunaan prinsip modality, redundancy, dan personalization , kemudian menghasilkan video animasi berdurasi 4 menit 46 detik. Pengujian kelayakan dilakukan oleh ahli materi dengan persentase kalayakan sebesar 95% dengan kategori “Sangat Layak” dan ahli media dengan persentase kalyakan sebesar 96,248% dengan kategori “ Sangat Layak” serta penugujian kepada responden mendapatkan persentase kalayakan sebesar 90,8% dengan kategori “Sangat Layak”. Hasil pengujian menunjukan video edukasi berbasis motion graphic ini dinyatakan sangat layak digunakan sebagai salah satu media penceghan burnout pada generasi muda. ***** The younger generation is more prone to burnout due to various issues like environmental problems, noise, traffic, workplace challenges, and personal matters. Burnout doesn't just affect their physical health; it also takes a toll on their mental and emotional well-being. This research aims to create a motion graphic-based animated video as an educational tool to prevent burnout among young people. The development of this educational media follows the MDLC (Multimedia Development Life Cycle) Luther-Sutopo method, which includes six stages: concept, design, material collection, assembly, testing, and distribution while incorporating principles of Multimedia Learning. The study focuses on modality, redundancy, and personalization principles, resulting in a 4-minute and 46-second animated video. Feasibility testing conducted by content experts achieved a 95% feasibility rating, categorized as "Very Feasible," and media experts gave a feasibility percentage of 96.248%, also categorized as "Very Feasible." Testing with respondents showed a feasibility percentage of 90.8%, categorized as "Very Feasible." The results indicate that this motion graphic-based educational video is highly suitable as a preventive tool against burnout among the younger generation.

Item Type: Thesis (Sarjana)
Additional Information: 1). Irma Permata Sari, S.Pd., M.Eng ; 2). Murien Nugraheni, ST., M.Cs.
Subjects: Pendidikan > Psikologi Pendidikan
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Users 21292 not found.
Date Deposited: 26 Jan 2024 05:26
Last Modified: 26 Jan 2024 05:26
URI: http://repository.unj.ac.id/id/eprint/43442

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