DEBI AUDINA, . (2023) PENGEMBANGAN MEDIA PEMBELAJARAN GAMES EDUKASI BERBASIS STEAM UNTUK MENINGKATKAN PEMAHAMAN IPA MATERI TATA SURYA KELAS VI SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan menggunakan model pengembangan ASSURE yang terdiri dari enam tahap yaitu analisis peserta didik (analyze learners), menetapkan standar dan tujuan pembelajaran (state objectives), pemilihan metode, media, dan materi (select metodhs, media, and materials), perancangan media pembelajaran yang akan dikembangkan (utilize metodhs, media, and materials), melibatkan partisipasi peserta didik (require learners participation), serta evaluasi dan revisi (evaluate and revise). Tujuan penelitian ini adalah untuk mengembangkan, mengetahui kelayakan, dan efektivitas games edukasi berbasis STEAM untuk meningkatkan pemahaman IPA materi tata surya kelas VI sekolah dasar. Instrumen dan Teknik pengumpulan data pada penelitian ini menggunakan wawancara, angket, serta pre-test dan post-test. Hasil uji validasi ahli media dan materi secara keseluruhan diperoleh persentase sebesar 81,17% dengan kategori sangat layak. Berdasarkan hasil uji coba one to one, small group, dan field group secara keseluruhan diperoleh persentase 90,15% dengan kategori sangat menarik. Nilai N-Gain Score yang diperoleh sebesar 80,89% dengan kategori efektif. Berdasarkan hasil penelitian, dapat dinyatakan games edukasi berbasis STEAM sangat layak untuk digunakan, sangat menarik untuk digunakan, dan efektif untuk meningkatkan pemahaman IPA materi tata surya kelas VI sekolah dasar. ***** This research is a research and development (R&D) using a ASSURE development model wich consisting of six stages, analyze learners, state objectives, select metodhs, media, and materials, utilize metodhs, media, and materials, require learners participation, as wells as evaluate and revise. The aim of this research is to develop, assess the feasibility, and evaluate the effectiveness of STEAM-based educational games to enhance the understanding of elementary school sixth grade students on the topic of the solar system in science. Data collection instruments and techniques in this study included interviews, questionnaires, as well as pre-tests and post-tests. The overall percentage obtained for expert validation of media and materials was 81.17%, categorized as very feasible. Based on the results of one-to-one, small group, and field group testing, the overall percentage was 90.15%, categorized as highly engaging. The N-Gain Score obtained was 80.89%, categorized as effective. Based on the research findings, it can be concluded that STEAM-based educational games are highly feasible, highly engaging, and effective for enhancing the understanding of the solar system topic in science among sixth-grade elementary school students.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Drs. Endang Wahyudiana, M.Pd. ; 2). Prof. Dr. Ika Lestari, S.Pd., M.Si. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 21072 not found. |
Date Deposited: | 31 Jan 2024 01:51 |
Last Modified: | 31 Jan 2024 01:51 |
URI: | http://repository.unj.ac.id/id/eprint/43891 |
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