ADISTYANA PITALOKA KUSMAWATI,, . (2024) PENGEMBANGAN MODEL PEMBELAJARAN GAMIFIKASI BERBASIS RESPONSE TO INTERVENTION BAGI SISWA DENGAN HAMBATAN KONSENTRASI DI SEKOLAH DASAR INKLUSI. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.
![]() |
Text
COVER .pdf Download (2MB) |
![]() |
Text
BAB 1.pdf Download (685kB) |
![]() |
Text
BAB 2.pdf Restricted to Registered users only Download (2MB) | Request a copy |
![]() |
Text
BAB 3.pdf Restricted to Registered users only Download (962kB) | Request a copy |
![]() |
Text
BAB 4_compressed.pdf Restricted to Registered users only Download (1MB) | Request a copy |
![]() |
Text
BAB 5.pdf Restricted to Registered users only Download (217kB) | Request a copy |
![]() |
Text
DAFTAR PUSTAKA.pdf Download (235kB) |
![]() |
Text
LAMPIRAN_compressed.pdf Restricted to Registered users only Download (4MB) | Request a copy |
Abstract
Media pembelajaran merupakan faktor penting yang mendukung keberhasilan proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan model pembelajaran gamifikasi berbasis response to intervention bagi siswa dengan hambatan konsentrasi di sekolah dasar inklusi. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan model Dick and Carry yang diintegrasikan dengan model Hannafin and Pack di langkah ketujuh. Penelitian ini dilakukan di tujuh sekolah dasar inklusi Kabupaten Subang. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, angket dan analisis dokumen. Adapun jumlah responseen sebanyak 20 orang siswa kelas 2 yang mengalami hambatan konsentrasi. Hasil validasi ahli, materi, bahasa, media dan desain pembelajaran menunjukkan model pembelajaran gamifikasi berbasis response to intervention bagi siswa dengan hambatan konsentrasi di sekolah dasar inklusi dinyatakan valid. Teknik analisis data yang diterapkan dengan uji N-Gain score dan independent sample T-test. Hasil penelitian menunjukkan pada tahap evaluasi perorangan dan evaluasi kelompok kecil, respon siswa terhadap model pembelajaran melalui pendekatan gamifikasi sebesar 95,45% dan 85,80% termasuk dalam kategori baik. Adapun hasil uji efektivitas yang melibatkan 20 orang siswa menggunakan desain pretest dan posttest menunjukkan model pembelajaran melalui pendekatan gamifikasi berbasis Response to Intervention (RTI) efektif digunakan di kelas dua sekolah dasar inklusi, sehingga model pembelajaran melalui pendekatan gamifikasi berbasis Response to Intervention (RTI) dapat digunakan dalam proses pembelajaran bagi siswa dengan hambatan konsentrasi. Learning media is an important factor in supporting and succeeding in the learning process. This research aims to develop a gamification learning model based on responses to intervention for students with concentration barriers in inclusive elementary schools. The research method used in this research is Research and Development (R&D) with the Dick and Carry model approach and integrated in the seventh step using the Hannafin and Pack model. The location of this research was carried out at seven inclusive primary schools in Subang Regency. The data collection techniques used are interviews, observation, questionnaires and document analysis. The number of responseents was 20 students with concentration barriers in class 2. Validation results from experts in both material and language aspects, media and learning design show that the response-to-intervention-based gamification learning model for students with concentration barriers in inclusive elementary schools is valid to use. The Odata analysis techniques applied in this research are the ON-Gain score test and the independent sample t-test. The research results show that at the individual evaluation and small group evaluation stages, students' responses to the learning model using the gamification approach were 95.45% and 85.80%, including in the good category. The results of the effectiveness test involving 20 students using a pretest and posttest design show that the learning model using a gamification approach based on Response to Intervention (RTI) is effective in class 2 of inclusive elementary schools. Thus, a learning model using a gamification approach based on Response to Intervention (RTI) can be used in the learning process for students with concentration problems.
Item Type: | Thesis (Doktor) |
---|---|
Additional Information: | 1). Prof.Dr. Fahrurrozi, M.Pd. ; 2). Prof.Dr. Asep Supena, M.Psi . |
Subjects: | Pendidikan > Pendidikan Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Media Pembelajaran |
Divisions: | PASCASARJANA > S3 Pendidikan Dasar |
Depositing User: | Adistyana Pitaloka Kusmawati . |
Date Deposited: | 01 Mar 2024 01:23 |
Last Modified: | 04 Mar 2024 00:28 |
URI: | http://repository.unj.ac.id/id/eprint/44337 |
Actions (login required)
![]() |
View Item |