PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI CANVA PADA MATA PELAJARAN TEKNOLOGI PERKANTORAN KELAS X DI SMK TUNAS PEMBANGUNAN

DEASY KARISSA PUSPITASARI, . (2024) PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI CANVA PADA MATA PELAJARAN TEKNOLOGI PERKANTORAN KELAS X DI SMK TUNAS PEMBANGUNAN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
COVER.pdf

Download (2MB)
[img] Text
BAB I.pdf

Download (823kB)
[img] Text
BAB II.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (451kB) | Request a copy
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (2MB) | Request a copy
[img] Text
BAB V.pdf
Restricted to Registered users only

Download (531kB) | Request a copy
[img] Text
DAFTAR PUSTAKA.pdf

Download (661kB)
[img] Text
LAMPIRAN DAFTAR RIWAYAT HIDUP.pdf
Restricted to Registered users only

Download (3MB) | Request a copy

Abstract

Perkembangan teknologi informasi saat ini semakin pesat dan tidak bisa lepas pengaruhnya dalam dunia pendidikan. Kemajuan yang terjadi menciptakan tantangan baru untuk para guru beradaptasi dengan situasi yang serba mudah, cepat dan digital. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis aplikasi Canva dan menguji kelayakan media pembelajaran berbasis Canva pada mata pelajaran teknologi perkantoran kelas X di SMK Tunas Pembangunan. Jenis penelitian yang digunakan adalah research and development (RnD) dengan menggunakan metode pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini bertempat di SMK Tunas Pembangunan yang dilakukan pada bulan Mei 2024 sampai Juli 2024. Teknik pengumpulan data yang dikumpulkan dengan angket/kuesioner. Kelayakan media pembelajaran dinilai oleh ahli media dan ahli materi. Analisis data yang dilakukan dengan analisis kualitatif dan kuantitatif. Hasil dari penilaian oleh ahli media didapatkan skor persentase kelayakan dari aspek Usability adalah 82,75%, aspek Functionality 80% dan aspek Komunikasi Visual sebesar 75%, sehingga didapatkan rata-rata persentasi kelayakan yaitu 79,13%. Berdasarkan kategori kelayakan maka media pembelajaran Canva dalam penelitian ini berada dalam kriteria kelayakan “Layak”. Sedangkan hasil dari penilaian oleh ahli materi didapatkan skor persentase kelayakan dari aspek Desain Pembelajaran 100%, aspek Isi Materi (Content) 100% dan aspek Bahasa dan Komunikasi sebesar 85,71%, sehingga didapatkan rata-rata persentase kelayakan yaitu 96,19%. Berdasarkan katergori kelayakan maka media pembelajaran Canva dalam penelitian ini berada dalam kriteria kelayakan “Sangat Layak”. ***** The development of information technology is currently increasingly rapid and cannot be separated from its influence in the world of education. The progress that has occurred has created new challenges for teachers to adapt to a situation that is easy, fast and digital. This research aims to develop interactive learning media based on the Canva application and test the feasibility of Canva-based learning media in class X office technology materials at SMK Tunas Pembangunan. The type of research used is research and development (RnD) using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development method. This research took place at SMK Tunas Pembangunan and was conducted from May 2024 to July 2024. Data collection techniques were collected using questionnaires. The suitability of learning media is assessed by media experts and material experts. Data analysis was carried out using qualitative and quantitative analysis. The results of the assessment by media experts showed that the feasibility percentage score for the Usability aspect was 82.75%, the Functionality aspect was 80% and the Visual Communication aspect was 75%, so that the average feasibility percentage was 79.13%. Based on the feasibility category, the Canva learning media in this study is within the "Worthy" eligibility criteria. Meanwhile, the results of the assessment by material experts showed that the feasibility percentage score for the Learning Design aspect was 100%, the Material Content aspect was 100% and the Language and Communication aspect was 85.71%, so that the average feasibility percentage was 96.19%. Based on the feasibility category, the Canva learning media in this study is within the "Very Eligible" eligibility criteria.

Item Type: Thesis (Sarjana)
Additional Information: 1). Roni Faslah, S.Pd., M.M. ; 2). Maulana Amirul Adha, S.Pd., M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FE > S1 Pendidikan Administrasi Perkantoran
Depositing User: Users 25067 not found.
Date Deposited: 07 Aug 2024 23:03
Last Modified: 07 Aug 2024 23:03
URI: http://repository.unj.ac.id/id/eprint/49246

Actions (login required)

View Item View Item