Pengembangan Model Pembelajaran Saintifik berbasis Game-based learning untuk Perkembangan Kognitif Anak

HAERUL ANNUAR, . (2025) Pengembangan Model Pembelajaran Saintifik berbasis Game-based learning untuk Perkembangan Kognitif Anak. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini dirancang untuk mendorong perkembangan kognitif anak, khususnya dalam aspek berpikir logis, kritis, dan kreatif. Penelitian ini bertujuan untuk merancang model pembelajaran saintifik berbasis game-based learning yang layak dan efektif untuk anak. Metodologi yang digunakan mengadopsi pendekatan penelitian dan pengembangan dengan memodifikasi model dari Borg and Gall, Dick, Carey & Carey, serta Lee & Owens. Implementasinya dilakukan melalui 10 tahapan sistematis, mulai dari pengumpulan informasi hingga evaluasi formatif. Proses evaluasi formatif diawali dengan penilaian dari tujuh ahli yang mencakup berbagai bidang keahlian. Setelah revisi, dilanjutkan dengan uji coba one-to-one dan small group untuk menilai kelayakan produk. Tahap akhir melibatkan field trial dengan 30 anak usia dini di TK Permata Bunda Loli Tasiburi, Kabupaten Donggala. Model pembelajaran saintifik berbasis Game-based learning ini menerapkan lima sintaks: Mengamati, Bertanya, Mencoba, Mengasosiasikan, dan Mengkomunikasikan. Model pembelajaran yang dikembangkan mendapat penilaian positif dari para ahli dan dinyatakan layak untuk diimplementasikan dalam proses pembelajaran. Uji coba one-to-one menghasilkan nilai rata-rata 85.6%, sementara small group mencapai 91.25%, keduanya mengindikasikan kelayakan produk yang sangat baik. Efektivitas model ini terlihat dari peningkatan kemampuan kognitif anak sebesar 39.2% dengan N-gain 0.73. Hasil uji t hitung (69,608) > t tabel (2,045) membuktikan bahwa model pembelajaran saintifik berbasis game-based learning efektif dalam meningkatkan kemampuan kognitif anak usia dini. ***** This research is designed to promote children's cognitive development, particularly in aspects of logical, critical, and creative thinking. This study aims to design a scientific learning model based on game-based learning that is both appropriate and effective for children. The methodology adopts a research and development approach by modifying models from Borg and Gall, Dick, Carey & Carey, and Lee & Owens. The implementation is carried out through 10 systematic stages, from information gathering to formative evaluation. The formative evaluation process begins with an assessment from seven experts covering various fields of expertise. After revision, it continues with oneto-one and small group trials to assess product feasibility. The final stage involves a field trial with 30 early childhood students at TK Permata Bunda Loli Tasiburi, Donggala Regency. This Game-based learning scientific learning model applies five syntaxes: Observing, Asking, Trying, Associating, and Communicating. The developed learning model received positive assessments from experts and was declared feasible to be implemented in the learning process. One-to-one trials produced an average value of 85.6%, while small groups reached 91.25%, both indicating excellent product feasibility. This effectiveness model can be seen from the increase in children's cognitive abilities by 39.2% with an N-gain of 0.73. The results of the t-test (69.608) > t table (2.045) prove that the game-based learning scientific learning model is effective in improving the cognitive abilities of early childhood.

Item Type: Thesis (Doktor)
Additional Information: 1). Prof. Dr. Etin Solihatin, M.Pd; 2). Dr. Khaerudin, M.Pd
Subjects: Pendidikan > Pendidikan Dasar > Pendidikan Anak
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: PASCASARJANA > S3 Teknologi Pendidikan
Depositing User: Haerul Annuar .
Date Deposited: 14 Feb 2025 02:56
Last Modified: 14 Feb 2025 02:56
URI: http://repository.unj.ac.id/id/eprint/52858

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