PENGEMBANGAN BOARD GAME EDUKATIF MATERI BENTUK DAN KEDAULATAN NEGARA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS VIII SMP

ANGELYNA PINGKAN, . (2025) PENGEMBANGAN BOARD GAME EDUKATIF MATERI BENTUK DAN KEDAULATAN NEGARA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS VIII SMP. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
COVER.pdf

Download (1MB)
[img] Text
BAB 1.pdf

Download (247kB)
[img] Text
BAB 2.pdf
Restricted to Registered users only

Download (418kB) | Request a copy
[img] Text
BAB 3.pdf
Restricted to Registered users only

Download (241kB) | Request a copy
[img] Text
BAB 4.pdf
Restricted to Registered users only

Download (799kB) | Request a copy
[img] Text
BAB 5.pdf
Restricted to Registered users only

Download (123kB) | Request a copy
[img] Text
Daftar Pustaka.pdf

Download (159kB)
[img] Text
Lampiran..pdf
Restricted to Registered users only

Download (3MB) | Request a copy

Abstract

Penelitian ini bertujuan untuk mengembangkan board game edukatif monopoli untuk mata pelajaran Pendidikan Pancasila kelas VIII SMP menggunakan model Hannafin dan Peck. Model ini terdiri dari tiga tahap: analisis kebutuhan, desain, serta pengembangan dan implementasi, dengan evaluasi pada setiap tahap. Hasil expert review menunjukkan bahwa board game ini memenuhi keakuratan materi, kemudahan pemahaman, dan tujuan pembelajaran, serta efektif dalam mendorong keterlibatan aktif siswa. Uji coba pengguna menghasilkan skor 3,44 (sangat baik) dalam one-to-one evaluation dan 3,47 (sangat baik) dalam small group evaluation. Evaluasi hasil belajar melalui field test menunjukkan nilai rata-rata posttest sebesar 85,64, meningkat signifikan dari rata-rata pretest 61,22, dan melampaui kriteria ketuntasan minimal sebesar 75. Berdasarkan hasil ini, board game edukatif yang dikembangkan dinyatakan layak digunakan sebagai media pembelajaran untuk materi bentuk dan kedaulatan negara di kelas VIII Sekolah Menengah Pertama. ***** This development research aims to produce a monopoly educational board game for Pancasila Education subjects in grade VIII of junior high school using the Hannafin and Peck model.. This model consists of three stages: needs analysis, design, and development and implementation, with evaluation at each stage. The results of the expert review showed that this board game met the accuracy of the material, ease of understanding, and learning objectives, and was effective in encouraging active student involvement. The user trial resulted in a score of 3.44 (very good) in the one-to-one evaluation and 3.47 (very good) in the small group evaluation. Evaluation of learning outcomes through field tests showed an average posttest score of 85.64, a significant increase from the pretest average of 61.22, and exceeded the minimum completeness criteria of 75. Based on these results, the educational board game developed is declared feasible to use as learning media for the material of state forms and sovereignty in class VIII junior high school.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. RA Murti Kusuma W, S.IP., M.Si. ; 2). Dr. Uwes Anis Chaeruman, M.Pd
Subjects: Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Users 26424 not found.
Date Deposited: 24 Feb 2025 02:12
Last Modified: 24 Feb 2025 02:12
URI: http://repository.unj.ac.id/id/eprint/53298

Actions (login required)

View Item View Item