KONSTRUKSI MAKNA GAME DIGITAL ROLEPLAYER BAGI REMAJA (Studi Kasus: 5 Remaja Pemain Game Digital Roleplayer Pada Aplikasi X)

RAISSA MIEKE ANGGARAINGSIH, . (2025) KONSTRUKSI MAKNA GAME DIGITAL ROLEPLAYER BAGI REMAJA (Studi Kasus: 5 Remaja Pemain Game Digital Roleplayer Pada Aplikasi X). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

ABSTRAK Raissa Mieke Anggaraingsih. Konstruksi Makna Game Digital Roleplayer Bagi Remaja (Studi Kasus : 5 Remaja Pemain Game Digital Roleplayer Pada Aplikasi X). Skripsi: Jakarta: Program Studi Pendidikan Sosiologi, Fakultas Ilmu Sosial dan Hukum, Universitas Negeri Jakarta, 2025. Tujuan dilakukan penelitian ini adalah untuk mendeskripsikan tujuan, makna, serta dampak yang dirasakan oleh lima remaja pemain game digital roleplayer di aplikasi X dengan analisis teori Konstruksi Makna Herbert Blumer yang menekankan bahwa makna dibentuk melalui interaksi sosial dan proses penafsiran simbol. Penelitian ini dilakukan menggunakan pendekatan kualitatif dengan metode studi, kasus. Data penelitian diperoleh melalui observasi, dokumentasi, dan wawancara dengan menggunakan subjek penelitian 5 remaja pemain game digital roleplayer yang tersebar di aplikasi X pada bulan Agustus 2024. Hasil penelitian menunjukkan, bahwa para remaja memaknai game digital roleplayer sebagai sarana untuk meminimalisir rasa jenuh, memperluas jangkauan pertemanan dan memahami karakter yang dimainkan secara lebih mendalam. Selain itu, para remaja juga memaparkan terkait dampak positif dari adanya game digital roleplayer yang dapat membantu memperluas jangkauan pertemanan, mengisi waktu luang, mengasah kemampuan berbahasa asing dan meningkatkan kemampuan bersosialisasi dan berkomunikasi. Sementara itu, terdapat pula dampak negatif yang dirasakan para remaja terkait game digital roleplayer, seperti menimbulkan rasa candu, melupakan tanggung jawab sosial dan menimbulkan masalah kesehatan, khususnya pada mata. Kata Kunci: Game digital roleplayer, Remaja, Konstruksi Makna ABSTRACT Raissa Mieke Anggaraingsih. The Meaning Construction of Digital Roleplayer Games Among Teenagers (Case Study of Five Teenage Players on Social Media Platform X). Thesis: Jakarta: Sociology Education Study Program, Faculty of Social Sciences and Law, State University of Jakarta, 2025. The purpose of this research is to describe the objectives, meanings and impacts experienced by five teenagers digital roleplayer game players in Jakarta through the social media platform X, using Herbert Blumer’s theory of the Construction of Meaning. This research uses a qualitative approach with a case study method. Data were collected through observation, documentation, and interviews with five teenagers subjects who play digital roleplayer games and are spread across Jakarta. The platform used during gameplay is social media named X and the data collection was conducted in August 2024. The research findings show that teenagers perceive digital roleplayer games as a means to reduce boredom, expand their social circle, and deeply understand the characters they portray. Additionally, the teenagers explained several positive impacts of digital roleplayer games, such as helping them broaden their friendships, fill their free time, improve foreign language skills, and enhance their social and communication abilities. However, there are also negative effects felt by teenagers regarding digital roleplayer games, including addiction, neglect of social responsibilities, and health issues—especially those related to the eyes. Keywords : Digital Roleplayer Game, Teenagers, Meaning Construction

Item Type: Thesis (Sarjana)
Additional Information: 1). Syaifudin, M.Kesos. 2). Prima Yustitia Nurul Islami, S.KPm., M.Si.
Subjects: Ilmu Sosial > Sosiologi
Divisions: FIS > S1 Pendidikan Sosiologi
Depositing User: Raissa Mieke Anggaraingsih .
Date Deposited: 05 Aug 2025 08:04
Last Modified: 05 Aug 2025 08:04
URI: http://repository.unj.ac.id/id/eprint/58072

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