PURWARUPA MEDIA PEMBELAJARAN ALTERNATIF FLASH CARD BERBASIS AUGMENTED REALITY UNTUK PENGUASAAN KOSAKATA ESSEN UND TRINKEN

FITRAH HAFIDZ MAULANA, . (2026) PURWARUPA MEDIA PEMBELAJARAN ALTERNATIF FLASH CARD BERBASIS AUGMENTED REALITY UNTUK PENGUASAAN KOSAKATA ESSEN UND TRINKEN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk menghasilkan purwarupa produk berupa media pembelajaran alternatif flash card berbasis augmented reality untuk penguasaan kosakata essen und trinken. Metode penelitian yang digunakan pada penelitian ini adalah Research and Development (R&D) level 1 yang dikemukakan oleh Sugiyono yang meliputi potensi dan masalah, pengumpulan data, desain produk, validasi desain dan materi, serta revisi desain dan materi. Kosakata diperoleh dari buku Netzwerk neu A1 dan difokuskan pada kosakata nomina konkret agar dapat divisualisasikan melalui flash card berbasis augmented reality. Produk yang dihasilkan berupa purwarupa flash card yang berfungsi sebagai tracking object untuk menampilkan objek 3D makanan dan minuman melalui aplikasi tiktok sebagai augmented reality. Hasil uji validasi menunjukkan bahwa purwarupa ini memiliki tingkat kelayakan yang sangat baik. Validasi desain memperoleh nilai sebesar 92% dan validasi materi sebesar 98%. Sehingga total tingkat kelayakan purwarupa ini sebesar 95% dengan kriteria “Sangat Baik.” Dengan demikian, sebagai purwarupa, media pembelajaran ini dinyatakan selesai dikembangkan dengan layak dari aspek desain dan materi. Kata Kunci : Media Pembelajaran, Flash Card, Augmented Reality, Kosakata, Essen und Trinken ***** This study aims to produce a prototype product in the form of an augmented reality-based alternative learning media flash card for mastering the vocabulary of Essen und Trinken. The research method used in this study is Research and Development (R&D) level 1 as proposed by Sugiyono, which includes potential and problems, data collection, product design, design and material validation, and design and material revision. The vocabulary was obtained from the Netzwerk neu A1 book and focused on concrete nouns so that they could be visualized through augmented reality-based flash cards. The resulting product was a prototype flash card that functioned as a tracking object to display 3D objects of food and drinks through the TikTok application as augmented reality. The validation test results showed that this prototype had a very good level of feasibility. Design validation scored 92% and material validation scored 98%. Thus, the total feasibility level of this prototype is 95% with a “Very Good” rating. Therefore, as a prototype, this learning media is declared to have been developed properly in terms of design and material. Keywords : Learning Media, Flash Cards, Augmented Reality, Vocabulary, Essen und Trinken

Item Type: Thesis (Sarjana)
Additional Information: 1). Melky Ayu Wijayanti, M.Pd. ; 2). Dra. Erna Triswantini, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Bahasa dan Kesusastraan > Bahasa Jerman
Divisions: FBS > S1 Pendidikan Bahasa Jerman
Depositing User: Users 33190 not found.
Date Deposited: 27 Feb 2026 05:20
Last Modified: 27 Feb 2026 05:20
URI: http://repository.unj.ac.id/id/eprint/65710

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