PENINGKATAN KEMAMPUAN MENULIS MELALUI MEDIA PERMAINAN

YAYAH KARMILA, . (2021) PENINGKATAN KEMAMPUAN MENULIS MELALUI MEDIA PERMAINAN. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
1. COVER.pdf

Download (2MB)
[img] Text
2. BAB 1.pdf

Download (605kB)
[img] Text
3. BAB 2.pdf
Restricted to Registered users only

Download (879kB) | Request a copy
[img] Text
4. BAB 3.pdf
Restricted to Registered users only

Download (673kB) | Request a copy
[img] Text
Bab 4 repository.pdf
Restricted to Registered users only

Download (674kB) | Request a copy
[img] Text
6. BAB 5.pdf
Restricted to Registered users only

Download (592kB) | Request a copy
[img] Text
7. DAFTAR PUSTAKA.pdf

Download (816kB)
[img] Text
8. LAMPIRAN.pdf
Restricted to Registered users only

Download (331kB) | Request a copy
[img] Text
SURAT PERNYATAAN PERSETUJUAN PUBLIKASI Yayah.pdf

Download (475kB)

Abstract

ABSTRAK Studi ini dimaksudkan untuk membangun kemampuan menulis cerita melalui media permainan dari kajian pustaka. Kajian ini menelusuri beberapa artikel sebagai bagian dari literatur penyusunan tesis melalui hasil download dan juga melalui survey pendapat guru tentang kemampuan menulis melalui media permainan. Jenis data yang digunakan adalah data sekunder dari artikel tentang menulis narasi menggunakan media permainan. Metode pengumpulaan data yakni dengan membaca, mengidentifikasi, dan menganalisis, kemudian mengaktegorikan, mengklasifikasi serta mendeskripsikan. Hasil penelitian menunjukkan bahwa terjadi peningkatan kemampuan menulis melalui media permainan. Kata Kunci: Kemampuan Menulis Narasi dan Media Permainan ****************** ABSTRACT This study is intended to build the ability to write stories through game media from literature review. This study explores several articles as part of the thesis preparation literature through download results and also through a survey of teacher opinions about writing skills through game media. The type of data used is secondary data from articles about narrative writing using game media. The data collection method is by reading, identifying and analyzing, then categorizing, classifying and describing. The results showed that there was an increase in writing skills through game media. Keywords: Narrative Writing Ability and Game Media

Item Type: Thesis (Magister)
Additional Information: 1). Prof. Dr. Endry Boeriswati, M.Pd. ; 2). Dr. Ir. Rusmono, M.Pd.
Subjects: Pendidikan > Pendidikan
Pendidikan > Aneka Ragam tentang Pendidikan
Divisions: PASCASARJANA > S2 Pendidikan Dasar
Depositing User: Users 10499 not found.
Date Deposited: 05 Apr 2021 03:49
Last Modified: 07 May 2021 01:44
URI: http://repository.unj.ac.id/id/eprint/15773

Actions (login required)

View Item View Item