PENGARUH TEKNIK SELF-MANAGEMENT DALAM COGNITIVE BEHAVIORAL THERAPY UNTUK MENGURANGI TINGKAT KECANDUAN GAME ONLINE (Single Subject Research pada Siswa Kelas XII SMA Negeri 85 Jakarta)

FANIA AGUSTINA, . (2017) PENGARUH TEKNIK SELF-MANAGEMENT DALAM COGNITIVE BEHAVIORAL THERAPY UNTUK MENGURANGI TINGKAT KECANDUAN GAME ONLINE (Single Subject Research pada Siswa Kelas XII SMA Negeri 85 Jakarta). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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3. SURAT PERNYATAAN KEASLIAN SKRIPSI.pdf

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4. ABSTRAK.pdf

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5. KATA PENGANTAR.pdf

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2. LEMBAR PENGESAHAN.pdf

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1. COVER.pdf

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8. DAFTAR GRAFIK.pdf

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9. DAFTAR LAMPIRAN.pdf

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10. BAB I.pdf

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6. DAFTAR ISI.pdf

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7. DAFTAR TABEL.pdf

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14. BAB V.pdf

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15. DAFTAR PUSTAKA.pdf

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11. BAB II.pdf

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12. BAB III.pdf

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13. BAB IV.pdf

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17. DAFTAR RIWAYAT HIDUP.pdf

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16. LAMPIRAN.pdf

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Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh teknik self-management untuk mengurangi tingkat kecanduan game online. Sampel penelitian adalah siswa kelas XII berinisial AS. Pengambilan sampel menggunakan teknik purposive sampling. Metode yang digunakan adalah Single Subject Research dengan desain A-B dan pendekatan Cognitive Behavioral Therapy. Pengukuran pada penelitian ini menggunakan instrumen kecanduan game online yang memiliki 20 butir pernyataan valid dan memiliki koefisien reliabilitas sebesar 0.763. Hasil penelitian menunjukkan intervensi pendekatan Cognitive Behavioral Therapy (CBT) dengan menggunakan teknik self-management dapat mengurangi kecanduan game online. Terbukti dari kecanduan game online AS mengalami penurunan skor setelah diberikan intervensi,yang semula 60 menjadi 35. Hasil ini menunjukkan teknik selfmanagement dapat diterapkan untuk mengurangi kecanduan game online. This study aims to determine the effect of self-management techniques to reduce the online game addiction rate. The sample in this research is a student of class XII initialed as AS. The sampling used Purposive Sampling technique. This research used Single Subject Research with A-B design and the approach of Cognitive Behavioral Therapy. Measurement in this research used instrument game online addiction which is 20 items valid statement and has a reliability coefficients of 0.763. The result of this research showed that the intervention of Cognitive Behavioral Therapy (CBT) approach using selfmanagement technique can reduce the online games addiction. Evident from the online games addiction of AS decreased scorer after being given intervention, which was originally 60 to 35. These result indicate selfmanagement technique can be applied to reduce the online games addiction.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Aip Badrujaman, M.Pd. 2). Dra. Meithy Intan R. L, M.Pd.
Subjects: Pendidikan > Bimbingan dan Konseling
Divisions: FIP > S1 Bimbingan Dan Konseling
Depositing User: sawung yudo
Date Deposited: 04 Apr 2022 06:43
Last Modified: 04 Apr 2022 06:43
URI: http://repository.unj.ac.id/id/eprint/25790

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