MODEL PERMAINAN TRADISIONAL UNTUK MENDUKUNG PERKEMBANGAN GERAK LOKOMOTOR PADA SISWA SEKOLAH DASAR PISANGAN BARU 05 PAGI

NAUFAL MUHAMMAD AKBAR, . (2024) MODEL PERMAINAN TRADISIONAL UNTUK MENDUKUNG PERKEMBANGAN GERAK LOKOMOTOR PADA SISWA SEKOLAH DASAR PISANGAN BARU 05 PAGI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk membuat model pendidikan karakter melalui olahraga tradisional pada siswa Sekolah Dasar. Metode penelitian yang digunakan dalam penelitian ini adalah metode ADDIE, yaitu dengan model pendidikan karakter melalui olahraga tradisional dengan 5 (Lima) tahapan, yaitu 1.) Analisis (Analyze), 2.) Desain (Design), 3.) Pengembangan (Development), 4.) Pelaksanaan (Implementation), 5.) Evaluasi (Evaluation). Penelitian dilakukan di SDN Pisangan Baru 05 Pagi, Jakarta Timur, DKI Jakarta. Subyek penelitian adalah peserta didik kelas 5 yang berjumlah 32 siswa. Hasil penelitian menunjukkan telah tersusunnya enam permainan tradisional yaitu engklek, mi-mi sagoe, kucing dan tikus, ular naga, bentengan, boi-boian. Unsur model permainan tradisional berisi: nama permainan, gambar, tujuan, alat, dan cara bermain. Hasil penelitian menunjukkan bahwa terdapat gerak dasar lokomotor di dalam permainan tradisional yaitu berlari, melompat, dan berjalan. Gerak dasar tersebut menjadi dasar bagi siswa Sekolah Dasar untuk menjalankan aktivitas **** This research aims to create a character education model through traditional sports for elementary school students. The research method used in this research is the ADDIE method, which is a model of character education through traditional sports with 5 (Five) stages, namely 1.) Analyze. Analyze, 2.) Design, 3.) Development, 4. Implementation, 5. Evaluation. The research was conducted at SDN Pisangan Baru 05 Pagi, East Jakarta, DKI Jakarta. The research subjects were 5th grade students totaling 32 students. The results showed that six traditional games have been compiled, namely engklek, mi-mi sagoe, cat and mouse, snake dragon, bentengan, boi-boian. The elements of the traditional game model contain: game name, picture, purpose, tools, and how to play. The results showed that there are basic locomotor movements in traditional games, namely running, jumping, and walking. These basic movements are the basis for elementary school students to carry out activities.

Item Type: Thesis (Sarjana)
Additional Information: 1). Hartman Nugraha, M.Pd. ; 2). Dra. Aryati, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Seni Pertunjukan
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: FIO > Olahraga Rekreasi
Depositing User: Naufal Muhammad Akbar .
Date Deposited: 01 Aug 2024 00:10
Last Modified: 01 Aug 2024 00:29
URI: http://repository.unj.ac.id/id/eprint/47678

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