M NILLA NADJIB SOFYAN, . (2025) Model Media Interaktif Pembelajaran Kosakata Bahasa Arab Berbasis Game Menggunakan Platform Educaplay (Penelitian Pengembangan di SMP Islam PB Soedirman Jakarta). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
M Nilla Nadjib Sofyan, Model Media Interaktif Pembelajaran Kosakata Bahasa Arab Berbasis Game Menggunakan Platform Educaplay (Penelitian Pengembangan di SMP Islam PB Soedirman Jakarta). Skripsi. Jakarta: Program Studi Pendidikan Bahasa Arab, Fakultas Bahasa dan Seni, Universitas Jakarta, Januari 2024. Penelitian ini bertujuan untuk menganalisis masalah pembelajaran kosakata Bahasa Arab dengan mengembangkan metode pembelajaran yang interaktif, efektif, memadai, dan mudah untuk pembelajaran kosakata bahasa Arab dengan memanfaatkan game pada platform Educaplay bagi siswa kelas delapan SMP Islam PB Soedirman Jakart Metode yang digunakan dalam penelitian ini adalah metode Research and Development (R&D) dengan Model ADDIE (Analyze, Design, Development, Implement, and Evaluate). Ada lima tahap yang dilalui yaitu: (1) Analisis kebutuhan peserta didik kelas delapan SMP Islam PB Soedirman Jakarta terhadap model media pembelajaran interaktif berbasis game pada platfrom Educaplay untuk pembelajaran kosakata bahasa arab, (2) Mendesain produk, (3) Pengembangan produk, peneliti berhasil mengembangkan game pada platform Educaplay menjadi media pembelajaran bahasa Arab khususnya materi pembelajaran kosakata yang interaktif dan menyenangkan yang terdiri dari teks kosakata, dan game quiz yang menarik terkait kosakata, (4) Implementasi produk kepada peserta didik secara langsung/tatap muka, (5) Mengevaluasi produk melalui angket yang diberikan kepada 47 peserta didik kelas delapan SMP Islam PB Soedirman Jakarta. Hasil penilaian ahli materi mendapatkan kategori “sangat layak” dengan persentase 100%, dan hasil penilaian ahli media mendapatkan kategori “layak” dengan persentase 75%, serta hasil penilaian dan evaluasi peserta didik mendapatkan kategori “sangat layak” dengan persentase 80,2%. Dengan demikian, media pembelajaran menggunakan media interaktif berbasis game pada platform Educaplay layak untuk digunakan sebagai media pembelajaran bahasa Arab, khususnya materi kosakata bahasa Arab. Kata kunci : Platform Educaplay, Kosakata Bahasa Arab, Media Pembelajaran ***** M Nilla Nadjib Sofyan, Interactive Media Model for Game-Based Arabic Vocabulary Learning Using Educaplay Platform (Development Research at PB Soedirman Islamic Junior High School Jakarta). Thesis. Jakarta: Arabic Language Education Study Program, Faculty of Language and Arts, University of Jakarta, January 2024. This study aims to analyze the problem of learning Arabic vocabulary by developing interactive, effective, adequate, and easy learning methods for learning Arabic vocabulary by utilizing games on the Educaplay platform for eighth grade students of PB Soedirman Islamic Junior High School Jakarta. The method used in this research is the Research and Development (R&D) method with the ADDIE Model (Analyze, Design, Development, Implement, and Evaluate). There are five stages that are passed, namely: (1) Analyzing the needs of eighth grade students of PB Soedirman Islamic Junior High School Jakarta for a game-based interactive learning media model on the Educaplay platform for learning Arabic vocabulary, (2) Designing products, (3) Product development, Researchers succeeded in developing games on the Educaplay platform into Arabic learning media, especially interactive and fun vocabulary learning materials consisting of vocabulary texts, and interesting quiz games related to vocabulary, (4) Implementation of products to students directly / face-to-face, (5) Evaluating products through questionnaires given to 47 eighth grade students of PB Soedirman Islamic Junior High School Jakarta. The results of the material expert assessment received a “very feasible” category with a percentage of 100%, and the results of the media expert assessment received a “feasible” category with a percentage of 75%, and the results of the assessment and evaluation of students received a “very feasible” category with a percentage of 80.2%. Thus, learning media using game-based interactive media on the Educaplay platform is suitable for use as a medium for learning Arabic, especially Arabic vocabulary material. Keywords: Educaplay platform, Arabic vocabulary, Learning media
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Mohamad Sarip, M.A. 2). Andri Ilham, M.A.Hum. |
Subjects: | Bahasa dan Kesusastraan > Bahasa Inggris Bahasa dan Kesusastraan > Bahasa Indonesia Bahasa dan Kesusastraan > Bahasa Arab Bahasa dan Kesusastraan > Sastra Arab |
Divisions: | FBS > S1 Pendidikan Bahasa Arab |
Depositing User: | M Nilla Nadjib Sofyan . |
Date Deposited: | 11 Mar 2025 08:03 |
Last Modified: | 11 Mar 2025 08:03 |
URI: | http://repository.unj.ac.id/id/eprint/55504 |
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