MODEL BELAJAR GERAK MANIPULATIF BERBASIS PERMAINAN DENGAN ALAT PADA PESERTA DIDIK KELAS 3 SEKOLAH DASAR

ANNISA KHAIRUNAZMI, . (2025) MODEL BELAJAR GERAK MANIPULATIF BERBASIS PERMAINAN DENGAN ALAT PADA PESERTA DIDIK KELAS 3 SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

MODEL BELAJAR GERAK MANIPULATIF BERBASIS PERMAINAN DENGAN ALAT PADA PESERTA DIDIK KELAS 3 SEKOLAH DASAR ABSTRAK Penelitian ini bertujuan untuk mengambangkan Model Belajar Gerak Manipulatif Berbasis Permainan Dengan Alat Pada Peserta Didik Kelas 3 Sekolah Dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Develompent, Implementation, Evaluation). Subjek dalam penelitian ini adalah siswa kelas 3 Sekolah Dasar Kawung Luwuk. Instrumen yang digunakan meliputi observasi, validasi (pakar), Pre-tes dan Post-tes. untuk menilai keefektifan model. Hasil pengolahan data menunjukan bahwa: (1) model belajar yang dikembangkan terdiri dari 27 permainan yang diklasifikasikan berdasarkan jenis lemparan (melambung, mendatar, dan menyusur) dan tingkat kesulitan (mudah, sedang, dan sulit). (2) Dengan demikian, model belajar gerak manipulatif berbasis permainan ini dinilai efektif dan layak digunakan sebagai alternatif pembelajaran Pendidikan Jasmani untuk meningkatkan kemampuan lempar tangkap peserta didik sekolah dasar. Kata kunci: model belajar, manipulatif, permainan, lempar tangkap, ADDIE*****MANIPULATIVE MOVEMENT LEARNING MODEL BASED ON GAMES WITH TOOLS FOR CLASS 3 ELEMENTARY SCHOOL STUDENTS **** ABSTRACT This study aims to develop a game-based manipulative movement learning model using tools for third-grade elementary school students. This study used the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects in this study were third-grade students at Kawung Luwuk Elementary School. The instruments used included observation, validation (expert), pre-tests, and post-tests to assess the model's effectiveness. The results of data processing showed that: (1) the developed learning model consisted of 27 games classified by type of throw (bouncing, horizontal, and parallel) and level of difficulty (easy, medium, and difficult). (2) Thus, this game-based manipulative movement learning model is considered effective and suitable for use as an alternative Physical Education learning to improve elementary school students' throwing and catching abilities. Keywords: learning model, manipulative, games, throw and catch, ADDIE

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Yusmawati, M.Pd. 2). Dr. Sujarwo, M.Pd.
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Media Pembelajaran
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: FIO > Pendidikan Jasmani
Depositing User: Annisa Khairunazmi .
Date Deposited: 06 Aug 2025 02:23
Last Modified: 06 Aug 2025 02:23
URI: http://repository.unj.ac.id/id/eprint/57918

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