PUTRI NURSAMSIYAH, . (2025) PENGARUH MODEL PEMBELAJARAN INTEGRASI TEAM GAMES TOURNAMENT DENGAN GAME CLASH OF CHAMPIONS TERHADAP HASIL BELAJAR IPS (SISWA KELAS VII SMP NEGERI 16 JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini mempunyai tujuan untuk mengungkapkan pengaruh model pembelajaran integrasi team games tournament dengan game clash of champions terhadap hasil belajar IPS siswa kelas VII SMP Negeri 16 Jakarta. Metode penelitian yang digunakan dalam penelitian ini adalah quasi experiment (eksperimen semu) dan dengan desain penelitian pretest and posttest with non-equivalent control group design. Pengambilan sampel menggunakan teknik purposive sampling. Jumlah sampel dalam penelitian ini adalah 72 peserta didik yang terdiri dari 36 peserta didik kelas VII E (kelas eksperimen) dan 36 peserta didik kelas VII F (kelas kontrol). Diperoleh nilai rata-rata posttest kelas eksperimen adalah 82,86 lebih besar dibandingan dengan kelas kontrol yaitu rata-ratanya sebesar 72,47. Hasil uji hipotesis Mann-Whitney U dengan taraf signifikasi 5% terhadap nilai posttest kelas eksperimen dan kelas kontrol diperoleh nilai Asymp.Sig (2-tailed) sebesar 0,000, nilai tersebut lebih kecil dari 0,05. Berdasarkan nilai tersebut maka Ha diterima dan Ho ditolak. Oleh karena itu, ada pengaruh model pembelajaran integrasi team games tournament dengan game clash of champions terhadap hasil belajar IPS siswa kelas VII SMP Negeri 16 Jakarta. Kata Kunci: Team Games Tournament, Game Clash of Champions, Hasil Belajar, Pembelajaran IPS ***** This study aims to examine the effect of the integration of the Team Games Tournament learning model with the Clash of Champions game on the social studies learning outcomes of seventh-grade students at SMP Negeri 16 Jakarta. The research method used is a quasi-experimental design with a pretest and posttest non-equivalent control group design. The sampling technique used was purposive sampling. The total sample consisted of 72 students, including 36 students from class VII E (experimental class) and 36 students from class VII F (control class). The average posttest score of the experimental class was 82.86, which was higher than that of the control class, which scored 72.47 on average. The results of the Mann-Whitney U hypothesis test at a 5% significance level showed an Asymp. Sig (2-tailed) value of 0.000, which is less than 0.05. Based on this result, the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. Therefore, it can be concluded that the integration of the Team Games Tournament learning model with the Clash of Champions game has a significant effect on the social studies learning outcomes of seventh-grade students at SMP Negeri 16 Jakarta. Keyword: Team Games Tournament, Clash of Champion Game, Learning Outcomes, Social Studies Learning
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Desy Safitri, M.Si. ; 2). Dr. Sujarwo, M.Pd. |
Subjects: | Ilmu Sosial > Ilmu Sosial (Umum) Pendidikan > Penelitian Tindakan Kelas Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar |
Divisions: | FIS > S1 Pendidikan IPS |
Depositing User: | Putri Nursamsiyah . |
Date Deposited: | 06 Aug 2025 02:03 |
Last Modified: | 06 Aug 2025 02:03 |
URI: | http://repository.unj.ac.id/id/eprint/58155 |
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