Upaya Meningkatkan Motivasi Belajar Sejarah Dengan Menggunakan Team Games Tournament (Studi Penelitian Tindakan Kelas XI-4 SMAN 59 Jakarta)

Sultani Riski Ananda, . (2026) Upaya Meningkatkan Motivasi Belajar Sejarah Dengan Menggunakan Team Games Tournament (Studi Penelitian Tindakan Kelas XI-4 SMAN 59 Jakarta). Sarjana thesis, Universitas Negeri Jakarta.

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar sejarah siswa kelas XI-4 SMA Negeri 59 Jakarta yang ditandai dengan rendahnya partisipasi, perhatian, dan antusiasme siswa selama proses pembelajaran. Kondisi tersebut terlihat dari hasil angket pra siklus yang menunjukkan rata-rata motivasi belajar Cukup dengan persentase 45,83% dengan siswa berada pada kategori Rendah sebesar 41,67%. Penelitian ini bertujuan untuk meningkatkan motivasi belajar sejarah siswa melalui penerapan model pembelajaran Team Games Tournament serta mendeskripsikan proses penerapannya dalam pembelajaran sejarah. Penelitian ini menggunakan metode Penelitian Tindakan Kelas model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus yang meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 36 siswa kelas XI-4 SMA Negeri 59 Jakarta Tahun Ajaran 2025/2026. Teknik pengumpulan data dilakukan melalui observasi aktivitas guru, observasi aktivitas siswa, angket motivasi belajar sejarah, dan penilaian lembar kerja siswa.. Analisis data dilakukan secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Team Games Tournament pada Siklus I telah memberikan perkembangan positif terhadap motivasi belajar sejarah siswa. Siswa mulai menunjukkan partisipasi yang lebih aktif, antusiasme yang lebih tinggi selama pembelajaran, serta peningkatan motivasi belajar hingga mencapai kategori Tinggi. Meskipun demikian, penelitian dilanjutkan ke Siklus II untuk menguji kestabilan peningkatan yang telah dicapai, memastikan bahwa perubahan yang terjadi bukan merupakan faktor kebetulan, serta mencapai indikator keberhasilan penelitian berupa motivasi belajar pada kategori Sangat Tinggi (≥80%). Berdasarkan hasil penelitian, penerapan model pembelajaran Team Games Tournament terbukti efektif dalam meningkatkan motivasi belajar sejarah siswa kelas XI-4 SMA Negeri 59 Jakarta. ***** This study was motivated by the low level of history learning motivation among students of Class XI-4 at SMA Negeri 59 Jakarta, as indicated by their low participation, attention, and enthusiasm during the learning process. This condition was reflected in the pre-cycle questionnaire results, which showed an average learning motivation of 45.83% in the Moderate category, with 41.67% of students categorized as having Low learning motivation. This study aimed to improve students' history learning motivation through the implementation of the Team Games Tournament learning model and to describe its implementation process in history learning. This study employed the Classroom Action Research model developed by Kemmis and McTaggart, consisting of two cycles, namely planning, action, observation, and reflection. The research subjects were 36 students of Class XI-4 at SMA Negeri 59 Jakarta in the 2025/2026 academic year. Data were collected through teacher activity observation, student activity observation, history learning motivation questionnaires, and students' worksheet assessments. The data were analyzed using both quantitative and qualitative approaches. The findings revealed that the implementation of the Team Games Tournament learning model in Cycle I brought positive improvements to students' history learning motivation. Students demonstrated greater participation, higher enthusiasm during the learning process, and an improvement in learning motivation to the High category. However, the research was continued to Cycle II to examine the consistency of the improvement achieved, ensure that the observed changes were not merely incidental, and attain the predetermined success indicator, namely students' history learning motivation in the Very High category (≥80%). Based on the findings, the Team Games Tournament learning model proved to be effective in improving the history learning motivation of students in Class XI-4 at SMA Negeri 59 Jakarta.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Nurzengky Ibrahim, М.М; 2). Dr. Djunaidi, M.Hum.
Subjects: Pendidikan > Evaluasi Pendidikan
Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Penelitian Tindakan Kelas
Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar
Pendidikan > Penelitian Tindakan Kelas > Pendidikan Dasar dan Menengah
Pendidikan > Penelitian Tindakan Kelas > Kurikulum
Pendidikan > Media Pembelajaran
Divisions: FIS > S1 Pendidikan Sejarah
Depositing User: Riski Ananda Sultani .
Date Deposited: 29 Jul 2026 06:41
Last Modified: 29 Jul 2026 06:41
URI: http://repository.unj.ac.id/id/eprint/67563

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