EFEKTIVITAS PENGGUNAAN MEDIA ULAR TANGGA BERBASIS DEEP LEARNING TERHADAP PENINGKATAN PENGUASAAN KOSAKATA BAHASA ARAB (PENELITIAN EKSPERIMEN SISWA KELAS VII MTS PERSIS 69 JAKARTA)

SALMAN TORIK KHAIRUDDIN, . (2026) EFEKTIVITAS PENGGUNAAN MEDIA ULAR TANGGA BERBASIS DEEP LEARNING TERHADAP PENINGKATAN PENGUASAAN KOSAKATA BAHASA ARAB (PENELITIAN EKSPERIMEN SISWA KELAS VII MTS PERSIS 69 JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
Cover.pdf

Download (2MB)
[img] Text
BAB 1.pdf

Download (725kB)
[img] Text
BAB 2.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB 3.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB 4.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB 5.pdf
Restricted to Registered users only

Download (798kB) | Request a copy
[img] Text
Daftar Pustaka.pdf

Download (565kB)
[img] Text
Lampiran.pdf
Restricted to Registered users only

Download (4MB) | Request a copy

Abstract

Salman Torik Khairuddin. Efektivitas Penggunaan Media Ular Tangga Berbasis Deep Learning Terhadap Peningkatan Penguasaan Kosakata Bahasa Arab (Penelitian Eksperimen Siswa Kelas VII MTs Persis 69 Jakarta). Skripsi. Jakarta: Program Studi Pendidikan Bahasa Arab, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta. Penelitian ini dilatarbelakangi oleh dominasi metode ceramah tradisional yang berimplikasi pada rendahnya penguasaan kosakata (mufradat) siswa. Penelitian ini bertujuan menguji efektivitas media ular tangga berbasis deep learning (joyful, meaningful, dan mindful learning) dalam meningkatkan penguasaan kosakata bahasa Arab siswa kelas VII MTs Persis 69 Jakarta. Pendekatan penelitian berupa kuantitatif quasi-experimental dengan Nonequivalent Control Group Design. Sampel diambil melalui total sampling sebanyak 40 siswa yang dibagi rata ke kelas eksperimen (N = 20) dan kontrol (N = 20). Data dikumpulkan melalui instrumen tes pilihan ganda 32 butir (pre test dan post test). Hasil Independent Samples T-Test menunjukkan rata-rata nilai post-test kelas eksperimen (84,70) signifikan lebih tinggi daripada kelas kontrol (76,65) dengan t{hitung}} = -3,170 dan p-value 0,003 ≤ 0,05 (H0 ditolak, Ha diterima). Rata-rata N-Gain Score kelas eksperimen mencapai 0,7436 (74,36%) dalam kategori "Tinggi" dan kualifikasi "Cukup Efektif". Disimpulkan bahwa penggunaan media ular tangga berbasis deep learning efektif meningkatkan penguasaan kosakata bahasa Arab siswa. Kata Kunci: Media Ular Tangga, Deep Learning, Penguasaan Kosakata, Bahasa Arab. *****Salman Torik Khairuddin. . The Effectiveness of Using Deep Learning-Based Snakes and Ladders Game to Improve Arabic Vocabulary (Experimental Research on 7th Grade Students at MTs Persis 69 Jakarta).Thesis. Jakarta: Arabic Language Education Study Program, Faculty of Languages and Arts, Universitas Negeri Jakarta. This research was motivated by the dominance of traditional lecture methods, which resulted in low student vocabulary (mufradat) mastery. This study aims to examine the effectiveness of deep learning-based snakes and ladders media (joyful, meaningful, and mindful learning) in enhancing Arabic vocabulary mastery among 7th-grade students at MTs Persis 69 Jakarta. A quantitative quasi-experimental approach with a Nonequivalent Control Group Design was employed. Using a total sampling technique, 40 students were selected and divided equally into an experimental group (N = 20) and a control group (N = 20). Data were collected using a 32 item multiple choice test (pre-test and post-test). The Independent Samples T-Test results indicated that the mean post-test score of the experimental group (84.70) was significantly higher than that of the control group (76.65), with t{\{count}} = -3.170 and p{-value} = 0.003 ≤ 0.05 (H0 rejected, Ha accepted). The average N-Gain Score for the experimental group reached 0.7436 (74.36%), categorized as "High" with a "Fairly Effective" qualification. In conclusion, the use of deep learning-based snakes and ladders media is significantly effective in improving students' Arabic vocabulary mastery. Keywords: Snakes and Ladders Game, Deep Learning, Vocabulary Mastery, Arabic Language.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Aceng Rahmat, M.Pd. 2). Dr. Khambali, M.Pd.
Subjects: Bahasa dan Kesusastraan > Bahasa Arab
Divisions: FBS > S1 Pendidikan Bahasa Arab
Depositing User: Salman Torik Khairuddin .
Date Deposited: 20 Aug 2026 03:58
Last Modified: 20 Aug 2026 03:58
URI: http://repository.unj.ac.id/id/eprint/72332

Actions (login required)

View Item View Item