RAKA ANGGARA PRABASWARA SAWIYYA, . (2026) PENGEMBANGAN E-COMIC UNTUK MENINGKATKAN PENGUASAAN MATERI MAF’UL BIH UNTUK PEMULA (PENELITIAN PENGEMBANGAN DI PRODI PENDIDIKAN BAHASA ARAB UNIVERSITAS NEGERI JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini dilatarbelakangi oleh adanya kejenuhan kognitif yang dialami oleh mahasiswa dalam pembelajaran gramatika bahasa Arab (ilmu Nahwu) akibat dominasi metode pengajaran konvensional yang bersifat teoritis, kaku, dan tekstual. Hal tersebut menyebabkan konsep tata bahasa menjadi abstrak dan memicu kecemasan bahasa pada pembelajar pemula, khususnya pada topik objek (Maf'ul Bih). Metode penelitian yang digunakan adalah Penelitian dan Pengembangan (Research and Development / R&D) dengan mengadopsi model pengembangan ADDIE yang meliputi lima tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Data kualitatif dan kuantitatif dikumpulkan melalui teknik wawancara, angket analisis kebutuhan, angket validasi ahli, serta angket respon pengguna. Sumber data primer melibatkan mahasiswa Program Studi Pendidikan Bahasa Arab Universitas Negeri Jakarta angkatan 2025 dengan subjek uji coba kelompok kecil sebanyak 12 mahasiswa. Sedangkan data sekunder untuk validitas konsep Nahwu merujuk pada kitab Mulakhkhas Qawa'id al-Lughah al-'Arabiyyah karya Fuad Ni'mah. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran inovatif berupa komik digital berbasis kecerdasan buatan (AI based E-comic) yang kontekstual, menarik, dan selaras dengan karakteristik mahasiswa. Hasil penelitian menunjukkan bahwa pada tahap analisis kebutuhan pelajar, diperoleh persentase sebesar 79,52% (Membutuhkan) prioritas tinggi. Hasil uji kelayakan oleh ahli materi dan ahli media mendapatkan skor Sangat Layak. Pada tahap implementasi terbatas (small group trial), media E-Comic ini memperoleh respons kepuasan pengguna “Sangat Layak/Prioritas Utama". Berdasarkan evaluasi formatif Kirkpatrick Level 1 dan Level 2, media ini terbukti efektif dalam memuaskan preferensi estetika bergaya Modern Webtoon, mempermudah pemahaman logika tata bahasa Arab melalui visualisasi cerita dan infografis ringkas, serta mampu menumbuhkan motivasi belajar mandiri (autonomous learning) mahasiswa di luar jam perkuliahan formal. Kata Kunci: Komik Digital (E-Comic), Kecerdasan Buatan (Artificial Intelligence), Model ADDIE, Ilmu Nahwu, Maf'ul Bih*****This study was motivated by the cognitive fatigue experienced by students in learning Arabic grammar (Nahwu) due to the predominance of conventional teaching methods that are theoretical, rigid, and text-oriented. Such approaches make grammatical concepts appear abstract and contribute to language anxiety among beginner learners, particularly in understanding the concept of Maf'ul Bih (direct object). This study employed the Research and Development (R&D) method by adopting the ADDIE instructional design model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Qualitative and quantitative data were collected through interviews, needs analysis questionnaires, expert validation questionnaires, and user response questionnaires. The primary data were obtained from students of the Arabic Language Education Study Program at Jakarta State University, Class of 2025, with twelve students participating in the small-group trial. Secondary data concerning the validity of Nahwu concepts were based on Mulakhkhas Qawa'id al-Lughah al-'Arabiyyah by Fuad Ni'mah. The objective of this study was to develop an innovative AI-based digital comic (AI based E-comic) as a contextual, engaging, and learner-centered instructional medium. The findings indicate that the needs analysis yielded a score of 79.52%, categorized as "Needed" with high priority. The evaluations conducted by the subject matter expert and media expert classified the product as "Highly Feasible." During the limited implementation (small-group trial), the AI-based E-Comic received user satisfaction ratings categorized as "Highly Feasible/Top Priority." Based on the formative evaluation using Kirkpatrick Levels 1 and 2, the instructional media proved effective in satisfying learners' preferences for a modern webtoon aesthetic, facilitating the understanding of Arabic grammatical logic through story-based visualization and concise infographics, and fostering students' autonomous learning motivation beyond formal classroom instruction. Keywords: Digital Comic (E-Comic), Artificial Intelligence, ADDIE Model, Arabic Grammar (Nahwu), Maf'ul Bih.
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Dr. Raden Ahmad Barnabas, M.Pd. ; 2). Dr. Romdani, M.Pd. |
| Subjects: | Pendidikan > Media Pembelajaran Bahasa dan Kesusastraan > Bahasa Arab Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan |
| Divisions: | FBS > S1 Pendidikan Bahasa Arab |
| Depositing User: | Raka Anggara Prabaswara Sawiyya . |
| Date Deposited: | 24 Aug 2026 02:22 |
| Last Modified: | 24 Aug 2026 02:22 |
| URI: | http://repository.unj.ac.id/id/eprint/72912 |
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