PENGEMBANGAN MEDIA PERMAINAN TAPAK GUNUNG BERBASIS PENDIDIKAN KARAKTER DALAM PEMBELAJARAN PPKN SD

WARYUNI NURMIATI, . (2021) PENGEMBANGAN MEDIA PERMAINAN TAPAK GUNUNG BERBASIS PENDIDIKAN KARAKTER DALAM PEMBELAJARAN PPKN SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan penelitian dan pengembangan ini yaitu menghasilkan media pembelajaran permainan tapak gunung berbasis pendidikan karakter, khususnya mengenalkan nilai karakter sesuai Penguatan Pendidikan Karakter di sekolah dasar. Metode penelitian ini menggunakan Research and Development (R&D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu guru kelas IV Sekolah Dasar Swasta Laboratorium, Pendidikan Guru Sekolah Dasar, Universitas Negeri Jakarta, siswa kelas II dan IV sekolah dasar sejumlah 24 siswa. Sumber data diperoleh melalui wawancara dan kuesioner, yang selanjutnya diolah menggunakan teknik analisis kualitatif dan kuantitatif. Hasil validasi penelitian ini memperoleh nilai rata-rata sebesar 95% oleh ahli materi, 97,05% oleh ahli media, dan 96,43% oleh ahli bahasa. Berdasarkan uji coba siswa diperoleh nilai rata-rata sebesar 94,68% untuk one to one, 93,88% untuk small group, dan 94,16% untuk field test. Selain itu, penilaian media oleh guru memperoleh nilai sebesar 98,21%. Hasil penelitian ini menunjukkan media permainan tapak gunung berbasis pendidikan karakter dalam kategori sangat baik, sehingga layak digunakan dalam pembelajaran Pendidikan Pancasila dan Kewarganegaraan di sekolah dasar. This research and development aim to produce a learning media through character education-based on Tapak Gunung games and specifically introducing character values in Strengthening Character Education in elementary schools. This study is a Research and Development (R & D). The method of this study using the ADDIE development model. The subjects of this study were the teacher of grade IV Elementary School Laboratory, Elementary School Teacher Education, State University Jakarta, grade II and IV students in total were 24 subjects. Sources of data obtained through interviews and questionnaires, which are then processed using qualitative and quantitative analysis techniques. The results of the validation of this study obtained an average value of 95% by material experts, 97.05% by media experts, and 96.43% by linguists. Based on student trials, it was obtained an average score of 94.68% for one-to-one, 93.88% for the small group, and 94.16% for the field test. In addition, the media assessment by the teacher obtained a score of 98.21%. The results of this study indicate that the character education-based tapak gunung game media is in a very good category, so it is suitable for use on civic-education learning in elementary schools.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dra. Nina Nurhasanah, M.Pd. ; 2). Drs. Andi Ali Saladin, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 11882 not found.
Date Deposited: 03 Sep 2021 05:12
Last Modified: 03 Sep 2021 05:12
URI: http://repository.unj.ac.id/id/eprint/19357

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