RIZKI AMALIA, . (2022) PENGEMBANGAN MEDIA GAME EDUKASI ADVENTURE COOKING UNTUK MENINGKATKAN PERILAKU PROSOSIAL ANAK USIA DINI. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini berawal dari hasil observasi awal yang dilakukan, perilaku prososial anak di sekolah TK Dharma Wanita PDAM Tirta Musi Palembang masih rendah, yang dikarenakan minimnya media penunjang dalam mengembangkan perilaku prososial anak. Berdasarkan temuan tersebut peneliti bermaksud untuk mengembangkan media game edukasi Adventure cooking untuk meningkatkan perilaku prososial anak. Penelitian bertujuan untuk meningkatkan perilaku prososial anak. Metode penelitian ini menggunakan metode penelitian dan pengembangan (research and development) dengan model ADDIE. Data perkembangan perilaku prososial yang diperoleh pada penelitian ini dari hasil observasi. Game ini telah diuji cobakan dengan skala kecil pada anak usia 5-6 tahun. Hasil penelitian ini menunjukkan bahwa media game edukasi Adventure cooking dapat membantu anak untuk mengembangkan perilaku prososial yang terlihat dari kompetensi menolong, empati dan kerjasama. Kata Kunci: game edukasi; perilaku prososial; media pembelajaran. *********** This research started from the results of initial observations, the prosocial behavior of children in the Dharma Wanita Kindergarten at PDAM Tirta Musi Palembang was still low, due to the lack of supporting media in developing children's prosocial behavior. Based on these findings, the researcher intends to develop an Adventure cooking educational game media to improve children's prosocial behavior. The research aims to improve children's prosocial behavior. This research method uses research and development methods with the ADDIE model. The data on the development of prosocial behavior obtained in this study were from observations. This game has been tested on a small scale on children aged 5-6 years. The results of this study indicate that Adventure cooking educational game media can help children to develop prosocial behavior which can be seen from the competence of helping, empathy and cooperation. Keywords: educational game; prosocial behavior; learning media.
Item Type: | Thesis (Magister) |
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Additional Information: | 1). Dr. Phil. Zarina Akbar, M.Psi. ; 2). Dr. Yuliani Nurani, M.Pd. |
Subjects: | Pendidikan > Psikologi Pendidikan Pendidikan > Media Pembelajaran |
Divisions: | PASCASARJANA > S2 Pendidikan Anak Usia Dini |
Depositing User: | Users 13292 not found. |
Date Deposited: | 11 Mar 2022 04:50 |
Last Modified: | 11 Mar 2022 04:50 |
URI: | http://repository.unj.ac.id/id/eprint/24190 |
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