RAHMAT GUNAWAN, . (2022) MODEL PEMBELAJARAN DRIBBLING BASKET BERBASIS NEUROSAINS. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Tujuan yang ingin dicapai dari penelitian dan pengembangan ini adalah untuk menghasilkan produk model pembelajaran dribbling basket berbasis neurosains untuk siswa SMP dan mengetahui efektivitas model yang dihasilkan. Penelitian ini menggunakan Research & Development (R&D) dari model ADDIE. Hasil penelitian menghasilkan produk berupa model pembelajaran dribbling basket berbasis neurosains yang telah divalidasi dan direvisi oleh ahli sebanyak 20 model. Dan dalam penerapannya, subyek penelitian yang digunakan adalah siswa SMP Al Fityan Boarding School Bogor kelas VII sebanyak 60 siswa laki-laki. Pengambilan data dimulai dengan wawancara guru PJOK di SMP tersebut, lalu dilakukan tes awal, perlakuan model pembelajaran dan melakukan tes akhir. Uji efektivitas model menggunakan instrumen observasi yang digunakan untuk mengetahui kemampuan hasil belajar dribbling basket sebelum dan sesudah pemberian perlakuan model pembelajaran dribbling basket berbasis neurosains yang dikembangkan. Tes awal diperoleh tingkat hasil belajar dribbling basket siswa adalah 70,45. Setelah diberikan perlakuan model pembelajaran dribbling basket berbasis neurosains, hasil belajar dribbling basket siswa adalah 82,33. Pada uji signifikansi perbedaan dengan SPSS 26 didapat mean (11,617) menunjukkan selisih dari pre-test dan post-test, hasil t-hitung (18,824), df (59) dan p-value (0,00 < 0,05) yang berarti terdapat perbedaan yang signifikan antara sebelum dan sesudah adanya perlakuan model pembelajaran dribbling basket berbasis neurosains. Kesimpulannya, model pembelajaran dribbling basket berbasis neurosains efektif dalam meningkatkan kemampuan hasil belajar dribbling basket siswa. *********** The aim of this research and development is to produce a learning model of dribbling basketball based on neuroscience for Junior High School students and determine the effectiveness of the resulting model. This study uses Research & Development (R&D) of ADDIE model. The results of the study resulted in a product in the form learning model of dribbling basketball based on neuroscience that had been validated and revised by experts as many as 20 models. And in this application, the research subjects used were 60 male students at seventh grade of Al Fityan Boarding School Bogor. Data collection began with interviewing the Physical Education teacher at the Junior High School, then the initial test was carried out. Test the effectiveness of the model using an observation instrument used to determine the ability to learn a model of dribbling basketball before and after the treatment of neuroscience based. The initial test obtained that the student’s basketball dribbling learning outcomes were 82,33. In the significant test of the difference between with SPSS 26, it mean ( 11,617) the difference between the pre-test and post-test. And the result of t-count (18,824), df (59) and p-value (0,00 < 0,05) which means there is a significant difference between before and after the the treatment. In conclusion, the learning model of dribbling basketball based on neuroscience effectively increase the students’ learning result.
Item Type: | Thesis (Magister) |
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Additional Information: | 1). Dr. Yusmawati, M.Pd. ; 2). Dr. Ir. Fatah Nurdin, M.M. |
Subjects: | Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Aneka Olah Raga > Basket Pendidikan > Teori, Penelitian Pendidikan Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga |
Divisions: | PASCASARJANA > S2 Pendidikan Jasmani |
Depositing User: | Users 13976 not found. |
Date Deposited: | 24 Mar 2022 06:04 |
Last Modified: | 24 Mar 2022 06:04 |
URI: | http://repository.unj.ac.id/id/eprint/25302 |
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