JIHAN NUR FAUZIAH, . (2022) PENGEMBANGAN MEDIA PUZZLE BERBASIS ANDROID UNTUK MATERI PECAHAN KELAS III SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk dan mengetahui kelayakan media puzzle berbasis Android untuk materi pecahan kelas III SD. Penelitian ini dilakukan di lingkungan rumah peneliti yaitu, RW 001, Kelurahan Jakamulya, Kecamatan Bekasi Selatan, Kota Bekasi. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation dan Evaluation). Teknik pengumpulan data menggunakan observasi, wawancara dan kuesioner. Responden dalam pengembangan ini yaitu satu dosen ahli materi, satu dosen ahli media, satu dosen ahli bahasa dan Siswa kelas III di lingkungan RW 001, Kelurahan Jakamulya, Kecamatan Bekasi Selatan, Kota Bekasi. Hasil uji coba pengembangan media puzzle berbasis Android kepada tiga ahli (expert review) diperoleh nilai rata-rata 90% atau media masuk ke dalam kategori sangat baik. Selain itu hasil dari tahap uji coba One to One sebesar 96% dan Small Group sebesar 98,5%. Media puzzle berbasis Android merupakan produk yang valid dan layak digunakan pada pembelajaran matematika di kelas III Sekolah Dasar. ***** This research and development aims to produce a product and determine the feasibility of an Android-based puzzle game media for fractional material for grade III elementary school. This research was conducted in the researcher's home environment, namely, RW 001, Jakamulya Village, South Bekasi District, Bekasi City. The research method used is the research and development (R&D) method with the ADDIE development model (Analyze, Design, Development, Implementation and Evaluation). Data collection techniques using observation, interviews, and questionnaire. Respondents in this development are one material expert lecturer, one media expert lecturer, one language expert lecturer and third grade students in RW 001, Jakamulya Village, South Bekasi District, Bekasi City. The test results for developing Android-based puzzle game media to three experts (expert review) obtained an average value of 90% or the media was in the very good category. In addition, the results of the One to One trial stage are 96% and the Small Group is 98,5%. The puzzle game media based on Android is a valid product and is suitable for use in learning mathematics in grade III Elementary School.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Iva Sarifah, M.Pd. ; 2). Dra. Evita Adnan, M.Psi. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 20707 not found. |
Date Deposited: | 16 Sep 2023 10:47 |
Last Modified: | 16 Sep 2023 10:47 |
URI: | http://repository.unj.ac.id/id/eprint/42564 |
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