MEDIA PEMBELAJARAN PERMAINAN KARTU SHAH DALAM PEMBELAJARAN KOSAKATA BAHASA ARAB (PENELITIAN PENGEMBANGAN DI SMP ISLAM PB SOEDIRMAN JAKARTA)

SALMA LIANIDA, . (2023) MEDIA PEMBELAJARAN PERMAINAN KARTU SHAH DALAM PEMBELAJARAN KOSAKATA BAHASA ARAB (PENELITIAN PENGEMBANGAN DI SMP ISLAM PB SOEDIRMAN JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan berupa kartu SHAH dalam pembelajaran kosakata bahasa Arab bagi siswa kelas VII SMP Islam PB Soedirman Jakarta. Metode yang digunakan dalam penelitian ini adalah metode Research and Development (R&D) dengan Model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Terdapat lima tahap yang dilalui yaitu: (1) Analisis kebutuhan siswa kelas VII SMP Islam PB Soedirman Jakarta terhadap media pembelajaran kosakata bahasa Arab menggunakan kartu SHAH, (2) Mendesain produk, (3) Pengembangan produk melalui penilaian dari ahli media dan ahli materi, (4) Implementasi produk kepada siswa kelas VII SMP Islam PB Soedirman Jakarta, (5) Mengevaluasi produk dari siswa kelas VII SMP Islam PB Soedirman Jakarta. Hasil penilaian ahli materi mendapatkan kategori “sangat layak” dengan persentase 96%, dan hasil penilaian ahli media mendapatkan kategori “sangat layak” dengan persentase 82%, serta hasil penilaian dan evaluasi peserta didik mendapatkan kategori “sangat layak” dengan persentase 94%. Dengan demikian, media pembelajaran permainan kartu SHAH layak untuk digunakan sebagai media pembelajaran bahasa Arab, khususnya materi kosakata bahasa Arab. **** This study aims to developing game-based learning media in the form of SHAH cards in learning Arabic vocabulary for class VII students of Islamic Junior Highschool PB Soedirman Jakarta. The method used in this research is the Research and Development (R&D) method with the ADDIE Model (Analyze, Design, Development, Implementation, and Evaluation). There are five stages that are passed, namely: (1) Analysis of the needs of class VII students of Islamic Junior Highschool PB Soedirman Jakarta on Arabic vocabulary learning media using SHAH cards, (2) Product design, (3) Product development through assessment from media experts and material experts, (4) Implementation of products for class VII students of students of Islamic Junior Highschool PB Soedirman Jakarta, (5) Evaluating products from class VII students of Islamic Junior Highschool PB Soedirman. The result shows that the subject matter expert evaluated the product as “very worthy” with the percentage of 96%, while the media expert evaluated it as “very worthy” with the percentage of 82%, and the assessment and evaluation by the students were categorized as “very worthy” with the percentage of 94%. Therefore, the SHAH Card Game Learning Media is worthy of being used, particularly to learn Arabic language vocabulary.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Fatwa Arifah, M.A, Pd ; 2). Hendrawanto, M.Pd, M.A
Subjects: Pendidikan > Media Pembelajaran
Bahasa dan Kesusastraan > Bahasa Arab
Divisions: FBS > S1 Pendidikan Bahasa Arab
Depositing User: Users 20742 not found.
Date Deposited: 18 Sep 2023 02:32
Last Modified: 18 Sep 2023 02:32
URI: http://repository.unj.ac.id/id/eprint/42604

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