HAYATI ARDIANI, . (2024) PENINGKATAN MOTIVASI BELAJAR MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT PADA PEMBELAJARAN TEMATIK DI KELAS III SDN PONDOK KELAPA 05 JAKARTA TIMUR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian Tindakan Kelas (PTK) ini bertujuan untuk mengetahui apakah terdapat peningkatan motivasi belajar siswa melalui model pembelajaran kooperatif tipe Teams Games Tournament pada pembelajaran tematik di Kelas III Sekolah Dasar Negeri Pondok Kelapa 05 Jakarta Timur. Subjek penelitian ini adalah siswa kelas III semester 1 tahun ajaran 2023/2024. Penelitian ini dilaksanakan dengan menggunakan model siklus dari Kemmis & Mc. Tagart. Penelitian dilaksanakan sebanyak 2 siklus melalui tahapan perencanaan, pelaksanaan tindakan dan pengamatan, dan refleksi serta perencanaan ulang pada siklus berikutnya. Hasil penelitian yang diperoleh adalah sebagai berikut: motivasi belajar pada siswa mengalami peningkatan dari siklus I sebesar 77% menjadi 90% pada siklus II. Penerapan model pembelajaran kooperatif tipe Teams Games Tournament juga meningkat dari siklus I presentase pencapaian tindakan guru sebesar 82% dan presentase siswa 88%, meningkat pada siklus II pada tindakan guru sebesar 88% dan tindakan siswa 94%. Dengan demikian dapat disimpulkan bahwa melalui model pembelajaran kooperatif tipe Teams Games Tournament dapat meningkatkan motivasi belajar pada siswa kelas III di SDN Pondok Kelapa 05 Jakarta Timur. Kata Kunci: Model Pembelajaran Teams Games Tournament, Motivasi Belajar, Tematik, PTK ***** This classroom action research aims to find out whether there is an increase in student learning motivation through the Teams Games Tournament type cooperative learning model in thematic learning in Class III of Pondok Kelapa 05 State Elementary School, East Jakarta. The subjects of this research were class III students in semester 1 of the 2023/2024 academic year. This research was carried out using the cycle model from Kemmis & Mc. Tagart. The research was carried out in 2 cycles through the stages of planning, implementing actions and observations, and reflecting and re-planning in the next cycle. The research results obtained were as follows: students' learning motivation increased from cycle I by 77% to 90% in cycle II. The implementation of the Teams Games Tournament type cooperative learning model also increased from cycle I, the percentage of teacher action achievement was 82% and the student percentage was 88%, increasing in cycle II teacher action was 88% and student action was 94%. Thus, it can be concluded that through the Teams Games Tournament type cooperative learning model, it can increase learning motivation in class III students at SDN Pondok Kelapa 05, East Jakarta. Keywords: Teams Games Tournament Learning Model, Learning Motivation, Thematic, PTK
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Edwita, M.Pd. ; 2). Dr. Gusti Yarmi, M.Pd. |
Subjects: | Pendidikan > Pendidikan Dasar Pendidikan > Penelitian Tindakan Kelas Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar Pendidikan > Penelitian Tindakan Kelas > Pendidikan Dasar dan Menengah |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 21337 not found. |
Date Deposited: | 12 Feb 2024 01:19 |
Last Modified: | 12 Feb 2024 01:19 |
URI: | http://repository.unj.ac.id/id/eprint/44725 |
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