PENGEMBANGAN MEDIA INTERAKTIF MASILA (MAKNA SILA PANCASILA) BERBASIS PROBLEM SOLVING DALAM MUATAN PPKN KELAS IV SEKOLAH DASAR

RANTI RAHMAWATI, . (2024) PENGEMBANGAN MEDIA INTERAKTIF MASILA (MAKNA SILA PANCASILA) BERBASIS PROBLEM SOLVING DALAM MUATAN PPKN KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian dan pengembangan ini bertujuan untuk mendeskripsikan proses pengembangan dan mengetahui kualitas kelayakan produk media interaktif Masila berbasis problem solving. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (analysis, design, development, implementation, and evaluation). Teknik analisis data yang digunakan berupa teknik analisis data kuantitatif dan kualitatif dengan subjek penelitian meliputi 3 ahli (ahli bahasa, ahli media, ahli materi), 3 peserta didik untuk one to one, 6 peserta didik untuk small group, 24 peserta didik field test. Pengumpulan data dilakukan dengan observasi, wawancara, dan kuesioner. Hasil penelitian ini menunjukkan tingkat kelayakan dari produk berdasarkan uji validasi ahli bahasa sebesar 99%, ahli media 88%, ahli materi 90,66% dan uji coba terhadap peserta didik mendapatkan persentase kelayakan sebesar 100% dalam uji one to one, uji small group sebesar 96,66%, serta uji field test sebesar 99,16%. Berdasarkan penilaian dari uji validasi ahli dan peserta didik, maka dapat disimpulkan bahwa pengembangan media interaktif Masila berbasis problem solving Sangat Layak dan bisa diterapkan sebagai media pembelajaran dalam proses pembelajaran PPKn di kelas IV Sekolah Dasar. Kata Kunci: Pengembangan, Media Interaktif, Problem Solving ************ This research and development aims to describe the development process and determine the quality of the feasibility of interactive media Masila products based on problem solving. The research method used is Research and Development (R&D) with the ADDIE development model (analysis, design, development, implementation, and evaluation). The data analysis technique used is quantitative and qualitative data analysis techniques with research subjects including 3 experts (linguists experts, media experts, material experts), 3 students for one to one, 6 students for small groups, 24 students field test. Data collection was done by observation, interview, and questionnaire. The results of this study indicate the feasibility level of the product based on the language expert validation test of 99%, media experts 88%, material experts 90,66%, and trials of students getting a feasibility percentage of 100% in the one to one test, small group test of 96,66%, and field test test of 99,16%. Based on the assessment of the expert validation test and student trials, it can be concluded that the development of interactive media Masila based on problem solving is very feasible and can be applied as a learning media in the Civics learning process in grade IV Elementary School. Keywords: Development, Interactive Media, Problem Solving

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Nina Nurhasanah, M.Pd. ; 2). Dra. Evita Adnan, M.Psi.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 21726 not found.
Date Deposited: 22 Feb 2024 23:33
Last Modified: 22 Feb 2024 23:33
URI: http://repository.unj.ac.id/id/eprint/45024

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