PENGEMBANGAN MODEL BELAJAR UMPAN DALAM PERMAINAN SEPAKTAKRAW PADA SISWA EKSTRAKURIKULER SMP

DONI GUNAWAN, . (2024) PENGEMBANGAN MODEL BELAJAR UMPAN DALAM PERMAINAN SEPAKTAKRAW PADA SISWA EKSTRAKURIKULER SMP. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

*****ABSTRAK***** Penelitian ini bertujuan untuk mengembangkan model belajar umpan pada siswa sekolah menengah pertama yang dapat diterapkan pada proses belajar permainan sepaktakraw di sekolah menengah pertama. Penelitian ini menggunakan pengembangan metode penelitian deskriptif kuantitatif dengan pendekatan research & development (R&D) dengan model ADDIE. Terdapat 5 Tahapan model ADDIE antara lain analisis, desain, pengembangan, pelaksanaan, evaluasi. Penelitian ini menghasilkan produk berupa pengembangan model belajar umpan sebanyak 15 model belajar umpan yang telah divalidasi kelayakannya oleh ahli sepaktakraw dan praktisi sepaktakraw. Sample pada penelitian ini merupakan siswa sekolah menengah pertama yang berjumlah 15 siswa. Berdasarkan hasil penelitian, model belajar umpan pada permainan sepaktakraw yang dikembangkan pada penelitian ini dapat digunakan oleh pelatih sebagai pedoman dalam memberikan materi teknik mengumpan pada permainan sepaktakraw karena pada penelitian ini. Hasil perhitungan uji N-Gain Score tersebut menunjukkan bahwa skor rata-rata n-gain score sebesar 56% termasuk kategori cukup efektif terhadap perkembangan belajar siswa ekstrakurikuler sekolah menengah pertama. *****ABSTRACT**** The purpose of this research was to develop a pass learning model for junior high school students that can be applied to the learning process of sepaktakraw games in junior high school. This type of research is quantitative descriptive with a research & development (R&D) methode approach with the ADDIE model. There are 5 stages of the ADDIE model including analysis, design, development, implementation, evaluation. This research produces products in the form of developing 15 learning model to pass that have been validated for feasibility by sepaktakraw experts and sepaktakraw practitioners. The sample in this study were junior high school students totaling 15 students. Based on the results of the research a pass learning model in sepaktakraw game developed in this research can be used by the coach as a guideline in providing material for passing techniques in the sepaktakraw game because in this study, The results of the calculation of the N-Gain Score test show that the average n-gain score of 56% is included in the category that is quite effective for the learning development of junior high school extracurricular students

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Abdul Gani, M.Pd. 2) Dr. Eka Fitri Novitasari, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Kepelatihan,Manajemen Kepelatihan
Divisions: FIO > Pendidikan Jasmani
Depositing User: Users 23821 not found.
Date Deposited: 01 Aug 2024 00:45
Last Modified: 01 Aug 2024 00:45
URI: http://repository.unj.ac.id/id/eprint/47731

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