ANNISA SUKMANA, . (2024) PENGARUH MULTIMEDIA INTERAKTIF ANIMASI CANVA TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA (STUDI KUANTITATIF PADA PESERTA DIDIK KELAS X SMAN 1 SUKARAJA KABUPATEN BOGOR). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk menguji pengaruh multimedia interaktif animasi canva terhadap hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila. Hasil belajar ialah salah satu indicator yang digunakan untuk mengukur kemampuan pemahaman peserta didik setelah menyelesaikan proses pembelajaran. Pendekatan yang digunakan dalam penelitian ini ialah menggunakan pendekatan kuantitatif dengan metode pre-experimental serta memakai desain one group pretest-postest. Penelitian ini berlokasi di SMA Negeri 1 Sukaraja, Kabupaten Bogor dengan populasi kelas X sebanyak 350 peserta didik. Sampel yang digunakan pada penelitian ialah sebesar 36 peserta didik kelas X-7. Sampel ini diperoleh dengan menggunakan Teknik Nonprobability Sampling serta jenis purposive. Data hasil belajar peserta didik didapatkan dari nilai pretest-postest yang diberikan. Hasil penelitian menunjukan bahwa nilai signifikansi sebesar 0,000 yang artinya kurang dari 0,05. Sehingga, kesimpulan dari penelitian ini ialah terdapat pengaruh dari penggunaan multimedia interaktif animasi canva terhadap hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila. Berdasarkan hasil perhitungan uji determinasi didapatkan angka sebesar 56% yang berarti multimedia interaktif memiliki pengaruh kuat terhadap hasil belajar peserta didik. Kata Kunci: Multimedia Interaktif Animasi, Canva, Hasil Belajar*****Annisa Sukmana. The Effect of Canva Animation Interactive Multimedia on Student Learning Outcomes in Pancasila Education Subjects. Thesis. Jakarta: Pancasila and Citizenship Education. Faculty of Social Sciences, State University of Jakarta. 2024. ***** This study aims to examine the effect of canva animation interactive multimedia on student learning outcomes in Pancasila Education subjects. Learning outcomes are one of the indicators used to measure the ability of students to understand after completing the learning process. The approach used in this research is to use a quantitative approach with pre-experimental methods and use a one group pretest-postest design. This research is located at SMA Negeri 1 Sukaraja, Bogor Regency with a class X population of 350 students. The sample used in the study was 36 students of class X-7. This sample was obtained using Nonprobability Sampling Technique and purposive type. Data on student learning outcomes are obtained from the pretest-posttest scores given. The results showed that the significance value was 0.000 which means less than 0.05. So, the conclusion of this study is that there is an effect of using interactive multimedia animation canva on student learning outcomes in Pancasila Education subjects. Based on the results of the determination test calculation, a figure of 56% was obtained, which means that interactive multimedia has a strong influence on student learning outcomes. Keywords: Animated Interactive Multimedia, Canva, Learning Outcomes
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Prof. Dr. Etin Solihatin, M.Pd ; 2). Dr. Raharjo, M.Si |
Subjects: | Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Media Pembelajaran |
Divisions: | FIS > S1 Pendidikan Pancasila dan Kewarganegaraan |
Depositing User: | Annisa Sukmana . |
Date Deposited: | 06 Aug 2024 00:17 |
Last Modified: | 06 Aug 2024 00:17 |
URI: | http://repository.unj.ac.id/id/eprint/48308 |
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