KHOMSALIA DENMASTI HARUN, . (2024) PENGEMBANGAN MEDIA PERMAINAN SULIKAGI (SUPER LINTASAN KALI BAGI) PADA MATERI OPERASI HITUNG BILANGAN UNTUK KELAS III SD. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
Text
Cover.pdf Download (1MB) |
|
Text
Bab I.pdf Download (245kB) |
|
Text
Bab II.pdf Restricted to Repository staff only Download (497kB) | Request a copy |
|
Text
Bab III.pdf Restricted to Repository staff only Download (520kB) | Request a copy |
|
Text
Bab IV.pdf Restricted to Repository staff only Download (749kB) | Request a copy |
|
Text
Bab V.pdf Restricted to Repository staff only Download (127kB) | Request a copy |
|
Text
Daftar Pustaka.pdf Download (236kB) |
|
Text
Lampiran.pdf Restricted to Repository staff only Download (4MB) | Request a copy |
Abstract
Penelitian pengembangan ini bertujuan untuk mengetahui langkah-langkah pengembangan media dan mengetahui kualitas serta kevalidan media permainan SULIKAGI (Super Lintasan Kali Bagi). Media SULIKAGI ini dikembangkan dengan model ADDIE yang terdiri dari; 1) Analyze, 2) Design, 3) Development, 4) Implementation, dan 5) Evaluation. Penelitian dilaksanakan di SDS Muhammadiyah 1 Jakarta dengan subjek uji coba adalah siswa kelas III. Teknik pengumpulan data berupa observasi, wawancara, dan kuesioner. Analisis data penelitian ini menggunakan statistik deskriptif kuantitatif. Hasil penelitian ini menunjukan penilaian menurut ahli media diperoleh nilai 95,83% dengan kategori “Sangat Baik”. Penilaian menurut ahli bahasa diperoleh nilai 79,17% dengan kategori “Sangat Baik”. Penilaian menurut ahli materi diperoleh nilai 89,58% dengan kategori “Sangat Baik”. Hasil Uji Coba Produk diperoleh nilai rata-rata 95,96% dengan kategori “Sangat Baik”. Apabila nilai rata-rata dikonversikan ke dalam data kualitatif maka media permainan SULIKAGI termasuk dalam kategori “Sangat Baik”. Berdasarkan hasil rekapitulasi validasi dari para ahli dan hasil respon siswa diperoleh persentase kelayakan media permainan SULIKAGI mendapat nilai ketercapaian sebesar 93,85% dengan kualifikasi sangat baik. Oleh karena itu, media permainan SULIKAGI valid untuk diimplementasikan pada materi Operasi Hitung Perkalian dan Pembagian Bilangan untuk siswa kelas III SD./*****This research aims to determine the steps of media development and to know the quality and validity of SULIKAGI (Super Lintasan Kali Bagi) game media. The SULIKAGI game media was developed with a ADDIE model consisting of; 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The study was conducted at SDS Muhammadiyah 1 Jakarta with the subject students training class III. Data collection techniques using observation, interview, and questionnaires. Analysis of the data of this study includes statistics of quantitative descriptive. The results of this study indicate that the assessment according to media experts obtained a value of 95,83% with the category "Very Good". Assessment according to language experts obtained a value of 79,17% with the category "Very Good". The assessment according to the material experts obtained a value of 89,58% with the category "Very Good”. The result of student responses product trial obtained an average value of 95.96% with the category "Very Good". From all assessments of experts, teachers, and students, SULIKAGI game media get an average value of 93,85%. If the average value is converted into qualitative data, SULIKAGI game media is included in the "Very Good category and valid to implemented in the material multiplication and division operations for grade III elementary school.
Item Type: | Thesis (Sarjana) |
---|---|
Additional Information: | 1) Chrisnaji Banindra Yudha, M.Pd. 2) Dr. Uswatun Hasanah, M.Pd. |
Subjects: | Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Penelitian Tindakan Kelas > Pendidikan Dasar dan Menengah |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 25134 not found. |
Date Deposited: | 30 Aug 2024 01:10 |
Last Modified: | 30 Aug 2024 01:10 |
URI: | http://repository.unj.ac.id/id/eprint/50585 |
Actions (login required)
View Item |